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@@ -300,7 +300,6 @@ public class AttributeStatus : MonoBehaviour
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//Êܵ½»÷·É
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//Êܵ½»÷·É
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public void AddBlowUp(AttackInfo.BlowUp blowUp, float dir)
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public void AddBlowUp(AttackInfo.BlowUp blowUp, float dir)
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{
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{
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-
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attributeTime = blowUp.time * (1 - resistances.BlowUp);
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attributeTime = blowUp.time * (1 - resistances.BlowUp);
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Vector3 vec3 = blowUp.dir.normalized;
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Vector3 vec3 = blowUp.dir.normalized;
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if (dir < 0)
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if (dir < 0)
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@@ -317,10 +316,6 @@ public class AttributeStatus : MonoBehaviour
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//Êܵ½»÷Âä
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//Êܵ½»÷Âä
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public void AddShotDown(AttackInfo.ShotDown shotDown, float dir)
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public void AddShotDown(AttackInfo.ShotDown shotDown, float dir)
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{
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{
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- if (rb.useGravity)
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- {
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- return;
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- }
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attributeTime = shotDown.time * (1 - resistances.ShotDown);
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attributeTime = shotDown.time * (1 - resistances.ShotDown);
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Vector3 vec3 = shotDown.dir.normalized;
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Vector3 vec3 = shotDown.dir.normalized;
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if (dir < 0)
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if (dir < 0)
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