|
|
@@ -889,8 +889,8 @@ public class GameMapEditor : EditorWindow
|
|
|
newSpawnTimes.Add(spawnTime);
|
|
|
}
|
|
|
}
|
|
|
-
|
|
|
- for (int i = 0; i < spawnTimes.Count; i++)
|
|
|
+
|
|
|
+ for (int i = 0; i < spawnTimes.Count; i++)
|
|
|
{
|
|
|
SpawnTime spawnTime = spawnTimes[i];
|
|
|
if (newSpawnTimes.Exists(x => x.id == spawnTime.id))
|
|
|
@@ -898,7 +898,7 @@ public class GameMapEditor : EditorWindow
|
|
|
SpawnTime newSpawnTime = newSpawnTimes.First(x => x.id == spawnTime.id);
|
|
|
spawnTime.id = newSpawnTime.id;
|
|
|
spawnTime.pos = newSpawnTime.pos;
|
|
|
-
|
|
|
+
|
|
|
EditorGUILayout.LabelField($"{asset.tileAsset.GetTile(spawnTime.id).name} - {spawnTime.pos.Count}", EditorStyles.boldLabel);
|
|
|
spawnTime.startTime = EditorGUILayout.IntField("Start Time", spawnTime.startTime);
|
|
|
spawnTime.endTime = EditorGUILayout.IntField("End Time", spawnTime.endTime);
|
|
|
@@ -911,12 +911,14 @@ public class GameMapEditor : EditorWindow
|
|
|
layer.grid[spawnTime.pos[j]] = -1;
|
|
|
}
|
|
|
spawnTimes.RemoveAt(i);
|
|
|
+ i--;
|
|
|
}
|
|
|
newSpawnTimes.Remove(newSpawnTime);
|
|
|
}
|
|
|
else
|
|
|
{
|
|
|
spawnTimes.RemoveAt(i);
|
|
|
+ i--;
|
|
|
}
|
|
|
}
|
|
|
if (newSpawnTimes.Count >= 1)
|
|
|
@@ -924,8 +926,27 @@ public class GameMapEditor : EditorWindow
|
|
|
for(int i = 0; i < newSpawnTimes.Count; i++)
|
|
|
{
|
|
|
SpawnTime newSpawnTime = newSpawnTimes[i];
|
|
|
- spawnTimes.Add(newSpawnTime);
|
|
|
- }
|
|
|
+
|
|
|
+ EditorGUILayout.LabelField($"{asset.tileAsset.GetTile(newSpawnTime.id).name} - {newSpawnTime.pos.Count}", EditorStyles.boldLabel);
|
|
|
+ newSpawnTime.startTime = EditorGUILayout.IntField("Start Time", newSpawnTime.startTime);
|
|
|
+ newSpawnTime.endTime = EditorGUILayout.IntField("End Time", newSpawnTime.endTime);
|
|
|
+ newSpawnTime.num = EditorGUILayout.IntField("Number", newSpawnTime.num);
|
|
|
+
|
|
|
+ bool isRemove = false;
|
|
|
+ if (GUILayout.Button("Remove"))
|
|
|
+ {
|
|
|
+ for (int j = 0; j < newSpawnTime.pos.Count; j++)
|
|
|
+ {
|
|
|
+ layer.grid[newSpawnTime.pos[j]] = -1;
|
|
|
+ }
|
|
|
+ isRemove = true;
|
|
|
+ }
|
|
|
+ if (!isRemove)
|
|
|
+ {
|
|
|
+ spawnTimes.Add(newSpawnTime);
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
}
|
|
|
|
|
|
|