@@ -626,6 +626,13 @@ public class PlayerController : MoveCharacter
{
if (!foot.TrigGround)
+ if(excludeState != CharacterState.Summon)
+ {
+ if (CheckSummon())
+ return true;
+ }
if ((btnRushPress || cacheRushTime > 0) && mp >= rushCostMp)
if (excludeState != CharacterState.Rush)