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@@ -626,6 +626,13 @@ public class PlayerController : MoveCharacter
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{
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{
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if (!foot.TrigGround)
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if (!foot.TrigGround)
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{
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{
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+ if(excludeState != CharacterState.Summon)
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+ {
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+ if (CheckSummon())
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+ {
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+ return true;
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+ }
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+ }
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if ((btnRushPress || cacheRushTime > 0) && mp >= rushCostMp)
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if ((btnRushPress || cacheRushTime > 0) && mp >= rushCostMp)
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{
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{
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if (excludeState != CharacterState.Rush)
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if (excludeState != CharacterState.Rush)
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