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@@ -1373,10 +1373,7 @@ public class PlayerController : MoveCharacter
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velocity.x = 0;
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velocity.x = 0;
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break;
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break;
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case CharacterState.Rise:
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case CharacterState.Rise:
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- if (!canFly)
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- {
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- bodyCollider.SetActive(true);
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- }
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+ bodyCollider.SetActive(true);
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break;
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break;
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case CharacterState.Fall:
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case CharacterState.Fall:
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break;
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break;
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