WGL 3 ヶ月 前
コミット
2c1266f526

+ 74 - 7
ActionTowerDefense/Assets/Resources/Prefab/MySoldier/Demonic_Arrow.prefab

@@ -107,6 +107,50 @@ MonoBehaviour:
   m_Name: 
   m_EditorClassIdentifier: 
   curSpecialStates: -1
+  attackInfo:
+    attackValue: 0
+    damage: 0
+    attackDir: {x: 0, y: 0, z: 0}
+    attackEffect: 
+    floatState:
+      time: 0
+      upTime: {x: 0, y: 0}
+      backSpeed: {x: 0, y: 0}
+      rotateSpeed: {x: 0, y: 0}
+      height: {x: 0, y: 0}
+      ControlOrder: 0
+    blowUp:
+      directionType: 0
+      dir: {x: 0, y: 0, z: 0}
+      force: 0
+      time: 0
+      haveLandingDamage: 0
+      landingDamageRate: 0
+      ControlOrder: 0
+    shotDown:
+      directionType: 0
+      dir: {x: 0, y: 0, z: 0}
+      force: 0
+      time: 0
+      haveLandingDamage: 0
+      landingDamage: 0
+      ControlOrder: 0
+    weak:
+      time: 0
+      ControlOrder: 0
+    armorPiercing:
+      rate: 0
+    vulnerable:
+      rate: 0
+      time: 0
+    stackingWounds:
+      damage: 0
+      time: 0
+    changeDamage:
+      rate: 0
+    sustainedInjury:
+      damage: 0
+    isDemSummon: 0
   attributeTime: 0
   floatingState: 0
   hitState: 0
@@ -115,6 +159,8 @@ MonoBehaviour:
   decelerationRatioY: 15
   haveVulnerable: 0
   vulnerableTime: 0
+  stackingWoudsTime: 0
+  stackingWordsNum: 0
   resistances:
     controlOrder: 0
     Float: 0
@@ -156,7 +202,7 @@ MonoBehaviour:
       force: 0
       time: 0
       haveLandingDamage: 0
-      landingDamage: 0
+      landingDamageRate: 0
       ControlOrder: 0
     shotDown:
       directionType: 0
@@ -174,6 +220,9 @@ MonoBehaviour:
     vulnerable:
       rate: 0
       time: 0
+    stackingWounds:
+      damage: 0
+      time: 0
     changeDamage:
       rate: 0
     sustainedInjury:
@@ -710,7 +759,7 @@ MonoBehaviour:
       force: 0
       time: 0
       haveLandingDamage: 0
-      landingDamage: 0
+      landingDamageRate: 0
       ControlOrder: 0
     shotDown:
       directionType: 0
@@ -728,6 +777,9 @@ MonoBehaviour:
     vulnerable:
       rate: 0
       time: 0
+    stackingWounds:
+      damage: 0
+      time: 0
     changeDamage:
       rate: 0
     sustainedInjury:
@@ -1387,7 +1439,7 @@ MonoBehaviour:
       force: 0
       time: 0
       haveLandingDamage: 0
-      landingDamage: 0
+      landingDamageRate: 0
       ControlOrder: 0
     shotDown:
       directionType: 0
@@ -1405,6 +1457,9 @@ MonoBehaviour:
     vulnerable:
       rate: 0
       time: 0
+    stackingWounds:
+      damage: 0
+      time: 0
     changeDamage:
       rate: 0
     sustainedInjury:
@@ -1432,7 +1487,7 @@ MonoBehaviour:
       attackValue: 5
       damage: 5
       attackDir: {x: -1, y: 0, z: 0}
-      attackEffect: 
+      attackEffect: 06000000
       floatState:
         time: 0
         upTime: {x: 0, y: 0}
@@ -1446,7 +1501,7 @@ MonoBehaviour:
         force: 0
         time: 0
         haveLandingDamage: 0
-        landingDamage: 0
+        landingDamageRate: 0
         ControlOrder: 0
       shotDown:
         directionType: 0
@@ -1464,6 +1519,9 @@ MonoBehaviour:
       vulnerable:
         rate: 0
         time: 0
+      stackingWounds:
+        damage: 1
+        time: 1
       changeDamage:
         rate: 0
       sustainedInjury:
@@ -1474,6 +1532,7 @@ MonoBehaviour:
     maxAttackDis: 15
     minAttackDis: 9
     needToChange: 1
+    searchMode: 0
     targetTypes: 040000000500000006000000
     canHitFly: 1
     armorPiercing: 30
@@ -1508,7 +1567,7 @@ MonoBehaviour:
         force: 0
         time: 0
         haveLandingDamage: 0
-        landingDamage: 0
+        landingDamageRate: 0
         ControlOrder: 0
       shotDown:
         directionType: 0
@@ -1526,6 +1585,9 @@ MonoBehaviour:
       vulnerable:
         rate: 0
         time: 0
+      stackingWounds:
+        damage: 0
+        time: 0
       changeDamage:
         rate: 0
       sustainedInjury:
@@ -1536,6 +1598,7 @@ MonoBehaviour:
     maxAttackDis: 15
     minAttackDis: 9
     needToChange: 1
+    searchMode: 0
     targetTypes: 040000000500000006000000
     canHitFly: 1
     armorPiercing: 30
@@ -1569,7 +1632,7 @@ MonoBehaviour:
         force: 0
         time: 0
         haveLandingDamage: 0
-        landingDamage: 0
+        landingDamageRate: 0
         ControlOrder: 0
       shotDown:
         directionType: 0
@@ -1587,6 +1650,9 @@ MonoBehaviour:
       vulnerable:
         rate: 0
         time: 0
+      stackingWounds:
+        damage: 0
+        time: 0
       changeDamage:
         rate: 0
       sustainedInjury:
@@ -1597,6 +1663,7 @@ MonoBehaviour:
     maxAttackDis: 0
     minAttackDis: 0
     needToChange: 0
+    searchMode: 0
     targetTypes: 
     canHitFly: 0
     armorPiercing: 0