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@@ -107,6 +107,50 @@ MonoBehaviour:
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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curSpecialStates: -1
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curSpecialStates: -1
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+ attackInfo:
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+ attackValue: 0
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+ damage: 0
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+ attackDir: {x: 0, y: 0, z: 0}
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+ attackEffect:
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+ floatState:
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+ time: 0
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+ upTime: {x: 0, y: 0}
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+ backSpeed: {x: 0, y: 0}
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+ rotateSpeed: {x: 0, y: 0}
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+ height: {x: 0, y: 0}
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+ ControlOrder: 0
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+ blowUp:
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+ directionType: 0
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+ dir: {x: 0, y: 0, z: 0}
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+ force: 0
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+ time: 0
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+ haveLandingDamage: 0
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+ landingDamageRate: 0
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+ ControlOrder: 0
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+ shotDown:
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+ directionType: 0
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+ dir: {x: 0, y: 0, z: 0}
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+ force: 0
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+ time: 0
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+ haveLandingDamage: 0
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+ landingDamage: 0
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+ ControlOrder: 0
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+ weak:
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+ time: 0
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+ ControlOrder: 0
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+ armorPiercing:
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+ rate: 0
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+ vulnerable:
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+ rate: 0
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+ time: 0
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+ stackingWounds:
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+ damage: 0
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+ time: 0
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+ changeDamage:
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+ rate: 0
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+ sustainedInjury:
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+ damage: 0
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+ isDemSummon: 0
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attributeTime: 0
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attributeTime: 0
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floatingState: 0
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floatingState: 0
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hitState: 0
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hitState: 0
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@@ -115,6 +159,8 @@ MonoBehaviour:
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decelerationRatioY: 15
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decelerationRatioY: 15
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haveVulnerable: 0
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haveVulnerable: 0
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vulnerableTime: 0
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vulnerableTime: 0
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+ stackingWoudsTime: 0
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+ stackingWordsNum: 0
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resistances:
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resistances:
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controlOrder: 0
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controlOrder: 0
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Float: 0
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Float: 0
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@@ -156,7 +202,7 @@ MonoBehaviour:
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force: 0
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force: 0
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time: 0
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time: 0
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haveLandingDamage: 0
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haveLandingDamage: 0
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- landingDamage: 0
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+ landingDamageRate: 0
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ControlOrder: 0
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ControlOrder: 0
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shotDown:
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shotDown:
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directionType: 0
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directionType: 0
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@@ -174,6 +220,9 @@ MonoBehaviour:
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vulnerable:
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vulnerable:
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rate: 0
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rate: 0
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time: 0
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time: 0
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+ stackingWounds:
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+ damage: 0
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+ time: 0
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changeDamage:
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changeDamage:
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rate: 0
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rate: 0
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sustainedInjury:
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sustainedInjury:
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@@ -710,7 +759,7 @@ MonoBehaviour:
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force: 0
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force: 0
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time: 0
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time: 0
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haveLandingDamage: 0
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haveLandingDamage: 0
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- landingDamage: 0
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+ landingDamageRate: 0
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ControlOrder: 0
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ControlOrder: 0
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shotDown:
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shotDown:
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directionType: 0
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directionType: 0
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@@ -728,6 +777,9 @@ MonoBehaviour:
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vulnerable:
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vulnerable:
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rate: 0
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rate: 0
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time: 0
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time: 0
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+ stackingWounds:
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+ damage: 0
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+ time: 0
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changeDamage:
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changeDamage:
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rate: 0
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rate: 0
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sustainedInjury:
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sustainedInjury:
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@@ -1387,7 +1439,7 @@ MonoBehaviour:
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force: 0
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force: 0
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time: 0
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time: 0
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haveLandingDamage: 0
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haveLandingDamage: 0
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- landingDamage: 0
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+ landingDamageRate: 0
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ControlOrder: 0
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ControlOrder: 0
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shotDown:
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shotDown:
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directionType: 0
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directionType: 0
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@@ -1405,6 +1457,9 @@ MonoBehaviour:
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vulnerable:
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vulnerable:
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rate: 0
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rate: 0
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time: 0
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time: 0
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+ stackingWounds:
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+ damage: 0
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+ time: 0
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changeDamage:
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changeDamage:
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rate: 0
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rate: 0
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sustainedInjury:
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sustainedInjury:
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@@ -1432,7 +1487,7 @@ MonoBehaviour:
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attackValue: 5
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attackValue: 5
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damage: 5
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damage: 5
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attackDir: {x: -1, y: 0, z: 0}
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attackDir: {x: -1, y: 0, z: 0}
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- attackEffect:
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+ attackEffect: 06000000
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floatState:
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floatState:
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time: 0
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time: 0
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upTime: {x: 0, y: 0}
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upTime: {x: 0, y: 0}
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@@ -1446,7 +1501,7 @@ MonoBehaviour:
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force: 0
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force: 0
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time: 0
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time: 0
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haveLandingDamage: 0
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haveLandingDamage: 0
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- landingDamage: 0
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+ landingDamageRate: 0
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ControlOrder: 0
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ControlOrder: 0
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shotDown:
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shotDown:
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directionType: 0
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directionType: 0
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@@ -1464,6 +1519,9 @@ MonoBehaviour:
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vulnerable:
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vulnerable:
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rate: 0
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rate: 0
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time: 0
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time: 0
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+ stackingWounds:
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+ damage: 1
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+ time: 1
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changeDamage:
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changeDamage:
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rate: 0
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rate: 0
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sustainedInjury:
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sustainedInjury:
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@@ -1474,6 +1532,7 @@ MonoBehaviour:
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maxAttackDis: 15
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maxAttackDis: 15
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minAttackDis: 9
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minAttackDis: 9
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needToChange: 1
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needToChange: 1
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+ searchMode: 0
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targetTypes: 040000000500000006000000
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targetTypes: 040000000500000006000000
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canHitFly: 1
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canHitFly: 1
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armorPiercing: 30
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armorPiercing: 30
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@@ -1508,7 +1567,7 @@ MonoBehaviour:
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force: 0
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force: 0
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time: 0
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time: 0
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haveLandingDamage: 0
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haveLandingDamage: 0
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- landingDamage: 0
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+ landingDamageRate: 0
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ControlOrder: 0
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ControlOrder: 0
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shotDown:
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shotDown:
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directionType: 0
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directionType: 0
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@@ -1526,6 +1585,9 @@ MonoBehaviour:
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vulnerable:
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vulnerable:
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rate: 0
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rate: 0
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time: 0
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time: 0
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+ stackingWounds:
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+ damage: 0
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+ time: 0
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changeDamage:
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changeDamage:
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rate: 0
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rate: 0
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sustainedInjury:
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sustainedInjury:
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@@ -1536,6 +1598,7 @@ MonoBehaviour:
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maxAttackDis: 15
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maxAttackDis: 15
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minAttackDis: 9
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minAttackDis: 9
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needToChange: 1
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needToChange: 1
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+ searchMode: 0
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targetTypes: 040000000500000006000000
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targetTypes: 040000000500000006000000
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canHitFly: 1
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canHitFly: 1
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armorPiercing: 30
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armorPiercing: 30
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@@ -1569,7 +1632,7 @@ MonoBehaviour:
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force: 0
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force: 0
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time: 0
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time: 0
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haveLandingDamage: 0
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haveLandingDamage: 0
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- landingDamage: 0
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+ landingDamageRate: 0
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ControlOrder: 0
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ControlOrder: 0
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shotDown:
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shotDown:
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directionType: 0
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directionType: 0
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@@ -1587,6 +1650,9 @@ MonoBehaviour:
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vulnerable:
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vulnerable:
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rate: 0
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rate: 0
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time: 0
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time: 0
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+ stackingWounds:
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+ damage: 0
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+ time: 0
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changeDamage:
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changeDamage:
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rate: 0
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rate: 0
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sustainedInjury:
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sustainedInjury:
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@@ -1597,6 +1663,7 @@ MonoBehaviour:
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maxAttackDis: 0
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maxAttackDis: 0
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minAttackDis: 0
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minAttackDis: 0
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needToChange: 0
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needToChange: 0
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+ searchMode: 0
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targetTypes:
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targetTypes:
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canHitFly: 0
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canHitFly: 0
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armorPiercing: 0
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armorPiercing: 0
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