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@@ -664,7 +664,7 @@ MonoBehaviour:
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targetCharacter: {fileID: 0}
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attackTarget: {fileID: 0}
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state: 0
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- totalHp: 300
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+ totalHp: 200
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hp: 0
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canFly: 0
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nowCanFly: 0
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@@ -881,11 +881,11 @@ MonoBehaviour:
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blowUp:
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directionType: 0
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dir: {x: -1, y: 1, z: 0}
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- dirRandom: {x: 0.5, y: 0.5, z: 0}
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+ dirRandom: {x: 0, y: 0.5, z: 0}
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force: 130
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time: 2
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haveLandingDamage: 1
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- landingDamageRate: 2
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+ landingDamageRate: 1.5
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ControlOrder: 0
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shotDown:
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directionType: 0
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@@ -933,7 +933,7 @@ MonoBehaviour:
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attackType: 0
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attackInfo:
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attackValue: 0
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- damage: 5
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+ damage: 2
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attackDir: {x: 0, y: 0, z: 0}
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attackEffect:
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floatState:
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