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@@ -303,7 +303,7 @@ MonoBehaviour:
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targetCharacter: {fileID: 0}
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targetCharacter: {fileID: 0}
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attackTarget: {fileID: 0}
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attackTarget: {fileID: 0}
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state: 1
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state: 1
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- totalHp: 30
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+ totalHp: 40
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hp: 0
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hp: 0
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canFly: 0
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canFly: 0
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nowCanFly: 0
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nowCanFly: 0
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@@ -367,9 +367,9 @@ MonoBehaviour:
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sustainedInjury_damage: 0
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sustainedInjury_damage: 0
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heavyDamage: 0
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heavyDamage: 0
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killer: {fileID: 0}
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killer: {fileID: 0}
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+ exp: 1
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tag: 0
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tag: 0
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dieEffect: {fileID: 0}
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dieEffect: {fileID: 0}
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- exp: 20
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name:
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name:
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baseSortingOrder: 5000
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baseSortingOrder: 5000
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isBack: 0
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isBack: 0
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@@ -388,6 +388,7 @@ MonoBehaviour:
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attackRatio: 0
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attackRatio: 0
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dropSoulMax: 2
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dropSoulMax: 2
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dropSoulMin: 2
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dropSoulMin: 2
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+ dropProbability: 100
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dropSoulAngle: 90
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dropSoulAngle: 90
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canEscape: 0
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canEscape: 0
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stopEscapeCD: 0
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stopEscapeCD: 0
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@@ -519,7 +520,7 @@ MonoBehaviour:
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attackType: 0
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attackType: 0
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attackInfo:
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attackInfo:
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attackValue: 0
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attackValue: 0
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- damage: 60
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+ damage: 5
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attackDir: {x: 0, y: 0, z: 0}
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attackDir: {x: 0, y: 0, z: 0}
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attackEffect: 05000000
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attackEffect: 05000000
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floatState:
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floatState:
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