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@@ -39,21 +39,6 @@ public class AttackTrigger : MonoBehaviour
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photosphere.Reflex(owner.beHitTrigger, damage);
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return;
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}
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-
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- if (isSingleAttack)
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- {
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- if (trigedObjs.Count != 0)
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- {
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- if (!trigedObjs[0].owner.isDie)
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- {
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- return;
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- }
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- else
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- {
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- trigedObjs.Clear();
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- }
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- }
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- }
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BeHitTrigger hitTrigger = other.GetComponent<BeHitTrigger>();
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if (hitTrigger != null)
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{
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@@ -79,6 +64,7 @@ public class AttackTrigger : MonoBehaviour
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}
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private void OnDisable()
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{
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+ int attackTimeLimit = 1;
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if (isInVain)
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{
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isInVain = false;
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@@ -89,6 +75,10 @@ public class AttackTrigger : MonoBehaviour
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{
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if (trigedObjs[i] && Util.CheckCanHit(owner.tag, trigedObjs[i].owner.tag) && !trigedObjs[i].owner.isDie)
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{
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+ if (isSingleAttack && attackTimeLimit == 0)
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+ {
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+ break;
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+ }
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if (onlyFlyCanWeak && !trigedObjs[i].owner.canFly)
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{
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MoveCharacter moveCharacter = trigedObjs[i].owner.GetComponent<MoveCharacter>();
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@@ -119,6 +109,10 @@ public class AttackTrigger : MonoBehaviour
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{
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trigedObjs[i].attackerID = owner.GetComponent<Demonic>().id;
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}
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+ if (isSingleAttack)
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+ {
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+ attackTimeLimit--;
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+ }
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}
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}
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}
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