SZAND\msx_2 il y a 6 mois
Parent
commit
3108882814

+ 6 - 2
ActionTowerDefense/Assets/Resources/Prefab/Player.prefab

@@ -785,8 +785,12 @@ MonoBehaviour:
   extraRiseGravity: -28.8
   extraFallGravity: -14.4
   moveSpeed: 10
+  needToAdjustFlyHeight: 0
   flyHeight: 0
-  flyUpSpeed: 10
+  maxFlyHeight: 0
+  minFlyHeight: 0
+  flyUpTime: 0
+  isAdjustHeight: 0
   totalBeRepelValue: 100
   beRepelValue: 0
   weakTime: 0
@@ -862,7 +866,7 @@ MonoBehaviour:
   cacheJumpTime: 0
   totalCacheJumpTime: 0.2
   flySpeed: 8
-  maxFlyHeight: 0
+  playerMaxFlyHeight: 0
   totalSummonTime: 1.233
   summonTime: 1.233
   onlySummonTime: 1

+ 53 - 0
ActionTowerDefense/Assets/Resources/Spine/Player01/jump_air.anim

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+ 8 - 0
ActionTowerDefense/Assets/Resources/Spine/Player01/jump_air.anim.meta

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+ 258 - 0
ActionTowerDefense/Assets/Resources/Spine/Player01/player01_Controller.controller

@@ -213,6 +213,32 @@ AnimatorStateTransition:
   m_InterruptionSource: 0
   m_OrderedInterruption: 1
   m_CanTransitionToSelf: 1
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 AnimationClip:
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@@ -1559,6 +1585,92 @@ AnimatorState:
   m_MirrorParameter: 
   m_CycleOffsetParameter: 
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 AnimatorStateMachine:
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@@ -1613,6 +1725,12 @@ AnimatorStateMachine:
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     m_State: {fileID: -6136980578178957222}
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   m_ChildStateMachines: []
   m_AnyStateTransitions: []
   m_EntryTransitions: []
@@ -2009,6 +2127,146 @@ AnimatorStateMachine:
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   m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
   m_DefaultState: {fileID: -4583417261382784084}
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 AnimatorState:
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+ 53 - 0
ActionTowerDefense/Assets/Resources/Spine/Player01/summon_air.anim

@@ -0,0 +1,53 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!74 &7400000
+AnimationClip:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
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+ 8 - 0
ActionTowerDefense/Assets/Resources/Spine/Player01/summon_air.anim.meta

@@ -0,0 +1,8 @@
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+ 5 - 15
ActionTowerDefense/Assets/Scripts/Characters/PlayerController.cs

@@ -505,6 +505,7 @@ public class PlayerController : MoveCharacter
             isClickBtnJump = true;
         }
     }
+
     void OnSummon0()
     {
         if (nowConductButton == -1)
@@ -589,8 +590,9 @@ public class PlayerController : MoveCharacter
 
     public void AirJump()
     {
+        ChangeState(CharacterState.Rise);
         SetUpSpeed(airJumpSpeed);
-        ani.Play("jump", 0, 0);
+        ani.Play("jump_air", 0, 0);
     }
 
     public void SetUpSpeed(float speed)
@@ -1191,23 +1193,11 @@ public class PlayerController : MoveCharacter
                         break;
                     }
                 }
-                //if (foot.canStepPlayers.Count > 0)
-                //{
-                //    Jump(jumpSpeed / 2);
-                //    StepOther();
-                //    break;
-                //}
-                //if (foot.canStepEnemyList.Count > 0)
-                //{
-                //    Jump(jumpSpeed / 2);
-                //    StepEnemy();
-                //    break;
-                //}
                 if (btnJumpPress || cacheJumpTime > 0)
                 {
                     if (canJumpTime > 0)
                     {
-                        Jump();
+                        AirJump();
                         break;
                     }
                     else
@@ -1244,7 +1234,7 @@ public class PlayerController : MoveCharacter
                 }
                 if (btnJumpPress && canJumpTime > 0)
                 {
-                    Jump();
+                    AirJump();
                     break;
                 }
                 if (!btnNorthKeep)