@@ -250,8 +250,6 @@ public class ESpirits_Invisible : MonoBehaviour
case InvisibleState.Die:
enemy.isDie = true;
enemy.dieKeepTime = enemy.totalDieKeepTime;
- enemy.DropSouls();
- followEffect.DropSoul(haveSoulNumber, false);
gameObject.SetActive(false);
break;
case InvisibleState.Wait: