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@@ -250,8 +250,6 @@ public class ESpirits_Invisible : MonoBehaviour
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case InvisibleState.Die:
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case InvisibleState.Die:
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enemy.isDie = true;
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enemy.isDie = true;
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enemy.dieKeepTime = enemy.totalDieKeepTime;
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enemy.dieKeepTime = enemy.totalDieKeepTime;
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- enemy.DropSouls();
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- followEffect.DropSoul(haveSoulNumber, false);
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gameObject.SetActive(false);
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gameObject.SetActive(false);
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break;
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break;
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case InvisibleState.Wait:
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case InvisibleState.Wait:
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