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curLock = Instantiate(lockEffect, new Vector3(0, -50, 0), new Quaternion(0, 0, 0, 0), null);
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curLock = Instantiate(lockEffect, new Vector3(0, -50, 0), new Quaternion(0, 0, 0, 0), null);
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curFe = Instantiate(fe, curLock.transform.position, new Quaternion(0, 0, 0, 0), null);
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curFe = Instantiate(fe, curLock.transform.position, new Quaternion(0, 0, 0, 0), null);
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