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我方弓箭手攻击动画

DESKTOP-27RMV90\A 7 ماه پیش
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33e3c8682e
1فایلهای تغییر یافته به همراه16 افزوده شده و 6 حذف شده
  1. 16 6
      ActionTowerDefense/Assets/Resources/Prefab/MySoldier/Demonic_Arrow.prefab

+ 16 - 6
ActionTowerDefense/Assets/Resources/Prefab/MySoldier/Demonic_Arrow.prefab

@@ -293,7 +293,7 @@ Animator:
   m_GameObject: {fileID: 2234394376273647362}
   m_Enabled: 1
   m_Avatar: {fileID: 0}
-  m_Controller: {fileID: 9100000, guid: 2951b5820f17f3f4fb10e136bb42a4c6, type: 2}
+  m_Controller: {fileID: 9100000, guid: 526bbfde36d00fe4c8e7ff0b15e6ccd8, type: 2}
   m_CullingMode: 0
   m_UpdateMode: 0
   m_ApplyRootMotion: 0
@@ -604,6 +604,8 @@ MonoBehaviour:
     changeHurt: 0
     repelValue: 0
     canBlowUp: 0
+    floatState:
+      time: 0
     blowUp:
       dir: {x: 0, y: 0, z: 0}
       force: 0
@@ -614,7 +616,7 @@ MonoBehaviour:
       timel: 0
     stun:
       time: 0
-    armorPenetration:
+    armor:
       rate: 0
     changeDamage:
       rate: 0
@@ -1268,6 +1270,8 @@ MonoBehaviour:
     changeHurt: 0
     repelValue: 0
     canBlowUp: 0
+    floatState:
+      time: 0
     blowUp:
       dir: {x: 0, y: 0, z: 0}
       force: 0
@@ -1278,7 +1282,7 @@ MonoBehaviour:
       timel: 0
     stun:
       time: 0
-    armorPenetration:
+    armor:
       rate: 0
     changeDamage:
       rate: 0
@@ -1309,6 +1313,8 @@ MonoBehaviour:
       changeHurt: 0
       repelValue: 0
       canBlowUp: 0
+      floatState:
+        time: 0
       blowUp:
         dir: {x: 0, y: 0, z: 0}
         force: 0
@@ -1319,7 +1325,7 @@ MonoBehaviour:
         timel: 0
       stun:
         time: 0
-      armorPenetration:
+      armor:
         rate: 0
       changeDamage:
         rate: 0
@@ -1348,6 +1354,8 @@ MonoBehaviour:
       changeHurt: 0
       repelValue: 0
       canBlowUp: 0
+      floatState:
+        time: 0
       blowUp:
         dir: {x: 0, y: 0, z: 0}
         force: 0
@@ -1358,7 +1366,7 @@ MonoBehaviour:
         timel: 0
       stun:
         time: 0
-      armorPenetration:
+      armor:
         rate: 0
       changeDamage:
         rate: 0
@@ -1386,6 +1394,8 @@ MonoBehaviour:
       changeHurt: 0
       repelValue: 0
       canBlowUp: 0
+      floatState:
+        time: 0
       blowUp:
         dir: {x: 0, y: 0, z: 0}
         force: 0
@@ -1396,7 +1406,7 @@ MonoBehaviour:
         timel: 0
       stun:
         time: 0
-      armorPenetration:
+      armor:
         rate: 0
       changeDamage:
         rate: 0