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@@ -866,8 +866,8 @@ public class GameMapEditor : EditorWindow
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EditorGUILayout.LabelField("Spawn Times", EditorStyles.boldLabel);
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GUILayout.Space(5f);
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- //List<SpawnTime> spawnTimes = layer.spawnTimes;
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- List<SpawnTime> spawnTimes = new List<SpawnTime>();
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+ List<SpawnTime> spawnTimes = layer.spawnTimes;
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+ List<SpawnTime> newSpawnTimes = new List<SpawnTime>();
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int[] grids = layer.grid;
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for(int i = 0; i < grids.Length; i++)
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{
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@@ -876,9 +876,9 @@ public class GameMapEditor : EditorWindow
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continue;
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}
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SpawnTime spawnTime = new SpawnTime();
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- if (spawnTimes.Exists(x => x.id == grids[i]))
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+ if (newSpawnTimes.Exists(x => x.id == grids[i]))
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{
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- spawnTime = spawnTimes.First(x => x.id == grids[i]);
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+ spawnTime = newSpawnTimes.First(x => x.id == grids[i]);
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spawnTime.pos.Add(i);
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}
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else
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@@ -886,34 +886,38 @@ public class GameMapEditor : EditorWindow
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spawnTime.id = grids[i];
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spawnTime.pos = new List<int> { i};
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- spawnTimes.Add(spawnTime);
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+ newSpawnTimes.Add(spawnTime);
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}
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}
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+
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for (int i = 0; i < spawnTimes.Count; i++)
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{
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- SpawnTime spawnTime = spawnTimes[i];
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- if (asset.tileAsset.GetTile(spawnTime.id) == null)
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+ SpawnTime spawnTime = spawnTimes[i];
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+ if (newSpawnTimes.Exists(x => x.id == spawnTime.id))
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{
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- for (int j = 0; j < spawnTime.pos.Count; j++)
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- {
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- layer.grid[spawnTime.pos[j]] = -1;
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- }
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- spawnTimes.RemoveAt(i);
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- continue;
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+ SpawnTime newSpawnTime = newSpawnTimes.First(x => x.id == grids[i]);
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+ spawnTime.id = newSpawnTime.id;
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+ spawnTime.pos = newSpawnTime.pos;
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+
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+ EditorGUILayout.LabelField($"{asset.tileAsset.GetTile(spawnTime.id).name} - {spawnTime.pos.Count}", EditorStyles.boldLabel);
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+ spawnTime.startTime = EditorGUILayout.IntField("Start Time", spawnTime.startTime);
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+ spawnTime.endTime = EditorGUILayout.IntField("End Time", spawnTime.endTime);
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+ spawnTime.num = EditorGUILayout.IntField("Number", spawnTime.num);
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+ spawnTimes[i] = spawnTime;
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+ if (GUILayout.Button("Remove"))
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+ {
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+ for (int j = 0; j < spawnTime.pos.Count; j++)
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+ {
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+ layer.grid[spawnTime.pos[j]] = -1;
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+ }
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+ spawnTimes.RemoveAt(i);
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+ }
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}
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- EditorGUILayout.LabelField($"{asset.tileAsset.GetTile(spawnTime.id).name} - {spawnTime.pos.Count}", EditorStyles.boldLabel);
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- spawnTime.startTime = EditorGUILayout.IntField("Start Time", spawnTime.startTime);
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- spawnTime.endTime = EditorGUILayout.IntField("End Time", spawnTime.endTime);
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- spawnTime.num = EditorGUILayout.IntField("Number", spawnTime.num);
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- spawnTimes[i] = spawnTime;
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- if (GUILayout.Button("Remove"))
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+ else
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{
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- for (int j = 0; j < spawnTime.pos.Count; j++)
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- {
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- layer.grid[spawnTime.pos[j]] = -1;
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- }
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- spawnTimes.RemoveAt(i);
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- }
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+ spawnTimes.RemoveAt(i);
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+ }
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+
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}
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