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关卡优化,去掉防御塔和精英血条,优化石头表现

DESKTOP-PG06IH1\Mr.AB 1 місяць тому
батько
коміт
393a0b2b27

+ 3 - 2
ActionTowerDefense/Assets/Resources/Prefab/Boss/WaterSprite/Boss_Braid.prefab

@@ -373,14 +373,14 @@ MonoBehaviour:
   heavyDamage: 0
   killer: {fileID: 0}
   isFrozen: 0
-  frozenTime: 0
   electrifyAttackSpeedScale: 0.6
   electrifyMoveSpeedScale: 0.6
   isElectrify: 0
-  electrifyTime: 0
   isPetrify: 0
   petrifyTime: 0
   petrifyHp: 0
+  isOnFire: 0
+  fireStacks: 0
   curTarget: 0
   pc: {fileID: 0}
   idleAniNames:
@@ -1109,6 +1109,7 @@ MonoBehaviour:
   compressionSpeed: {x: 0.2, y: 0.4}
   jumpVel: 5
   haveVulnerable: 0
+  vulnerableRate: 0
   vulnerableTime: 0
   stackingWoudsTime: 0
   stackingWords: 0

+ 48 - 10
ActionTowerDefense/Assets/Resources/Prefab/ESpirits/ESpirits_Assassin.prefab

@@ -205,6 +205,8 @@ MonoBehaviour:
       attackValue: 0
       damage: 0
       attackDir: {x: 0, y: 0, z: 0}
+      criticalChance: 0
+      lifesteal: 0
       effect: {fileID: 7473170563405908938, guid: 8ad3c225050205945b10657aa300afd6, type: 3}
       attackEffect: 
       attackMethod_Type: 0
@@ -262,6 +264,7 @@ MonoBehaviour:
     shootTrack: 0
     shootAlwaysTrack: 0
     skill: {fileID: 0}
+    additionalEffects: 0
   attackMethod_march:
   - attackName: attack_march
     attackType: 0
@@ -269,6 +272,8 @@ MonoBehaviour:
       attackValue: 0
       damage: 0
       attackDir: {x: 0, y: 0, z: 0}
+      criticalChance: 0
+      lifesteal: 0
       effect: {fileID: 0}
       attackEffect: 
       attackMethod_Type: 0
@@ -326,6 +331,7 @@ MonoBehaviour:
     shootTrack: 0
     shootAlwaysTrack: 0
     skill: {fileID: 0}
+    additionalEffects: 0
   curAttackMethod:
     attackName: 
     attackType: 0
@@ -333,6 +339,8 @@ MonoBehaviour:
       attackValue: 0
       damage: 0
       attackDir: {x: 0, y: 0, z: 0}
+      criticalChance: 0
+      lifesteal: 0
       effect: {fileID: 0}
       attackEffect: 
       attackMethod_Type: 0
@@ -390,6 +398,7 @@ MonoBehaviour:
     shootTrack: 0
     shootAlwaysTrack: 0
     skill: {fileID: 0}
+    additionalEffects: 0
   attackKeys:
   - aniName: attack_march
     keys:
@@ -416,6 +425,7 @@ MonoBehaviour:
   nextEndKeyTime: 0
   curKeyNum: 0
   beTargetCharacter: []
+  lifesteal: 1
 --- !u!114 &1225144601598538046
 MonoBehaviour:
   m_ObjectHideFlags: 0
@@ -456,6 +466,8 @@ MonoBehaviour:
   state: 0
   totalHp: 100
   hp: 0
+  regeneration: 0
+  regenerationTime: 0
   canFly: 0
   canControlFly: 0
   nowCanFly: 0
@@ -486,6 +498,12 @@ MonoBehaviour:
   platformRotZ: 0
   RotLerpSpeed: 0.6
   RotLerpTime: 0
+  needToAdjustFlyHeight: 0
+  flyHeight: 0
+  maxFlyHeight: 0
+  minFlyHeight: 0
+  flyUpTime: 0
+  isAdjustHeight: 0
   matState: 1
   spinee: {fileID: 0}
   mesh: {fileID: 0}
@@ -493,12 +511,7 @@ MonoBehaviour:
   outlineMats: []
   outline1Mats: []
   moveSpeed: 5
-  needToAdjustFlyHeight: 0
-  flyHeight: 0
-  maxFlyHeight: 0
-  minFlyHeight: 0
-  flyUpTime: 0
-  isAdjustHeight: 0
+  moveSpeedScale: 1
   isDamageReduction: 0
   reductionDegree: 0
   reductionEffect: {fileID: 0}
@@ -516,6 +529,15 @@ MonoBehaviour:
   sustainedInjury_damage: 0
   heavyDamage: 0
   killer: {fileID: 0}
+  isFrozen: 0
+  electrifyAttackSpeedScale: 0.6
+  electrifyMoveSpeedScale: 0.6
+  isElectrify: 0
+  isPetrify: 0
+  petrifyTime: 0
+  petrifyHp: 0
+  isOnFire: 0
+  fireStacks: 0
   exp: 0
   tag: 0
   dieEffect: {fileID: 0}
@@ -638,7 +660,7 @@ Transform:
   m_GameObject: {fileID: 5216717017252562314}
   m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
   m_LocalPosition: {x: 0, y: 0, z: 0}
-  m_LocalScale: {x: 1.5, y: 1.5, z: 1.5}
+  m_LocalScale: {x: 1.7, y: 1.7, z: 1.7}
   m_ConstrainProportionsScale: 0
   m_Children:
   - {fileID: 1971427318739414964}
@@ -887,6 +909,8 @@ MonoBehaviour:
       attackValue: 0
       damage: 0
       attackDir: {x: 0, y: 0, z: 0}
+      criticalChance: 0
+      lifesteal: 0
       effect: {fileID: 0}
       attackEffect: 
       attackMethod_Type: 0
@@ -944,11 +968,13 @@ MonoBehaviour:
     shootTrack: 0
     shootAlwaysTrack: 0
     skill: {fileID: 0}
+    additionalEffects: 0
   force: {x: 0, y: 0, z: 0}
   changeHurt: 0
   repelValue: 0
   offsetY: 1
   hitRate: 1
+  isCreatedByDemonicSummon: 0
 --- !u!1 &7669620205589286043
 GameObject:
   m_ObjectHideFlags: 0
@@ -1170,6 +1196,8 @@ MonoBehaviour:
       attackValue: 0
       damage: 0
       attackDir: {x: 0, y: 0, z: 0}
+      criticalChance: 0
+      lifesteal: 0
       effect: {fileID: 0}
       attackEffect: 
       attackMethod_Type: 0
@@ -1227,11 +1255,13 @@ MonoBehaviour:
     shootTrack: 0
     shootAlwaysTrack: 0
     skill: {fileID: 0}
+    additionalEffects: 0
   force: {x: 0, y: 0, z: 0}
   changeHurt: 0
   repelValue: 0
   offsetY: 1
   hitRate: 1
+  isCreatedByDemonicSummon: 0
 --- !u!1 &8203964573996106666
 GameObject:
   m_ObjectHideFlags: 0
@@ -1250,7 +1280,7 @@ GameObject:
   m_Icon: {fileID: 0}
   m_NavMeshLayer: 0
   m_StaticEditorFlags: 0
-  m_IsActive: 1
+  m_IsActive: 0
 --- !u!224 &8507731236713456294
 RectTransform:
   m_ObjectHideFlags: 0
@@ -1441,7 +1471,6 @@ MonoBehaviour:
   owner: {fileID: 0}
   attackerID: 0
   curX: 0
-  mats: []
 --- !u!114 &2072853412652935379
 MonoBehaviour:
   m_ObjectHideFlags: 0
@@ -1462,6 +1491,8 @@ MonoBehaviour:
       attackValue: 0
       damage: 0
       attackDir: {x: 0, y: 0, z: 0}
+      criticalChance: 0
+      lifesteal: 0
       effect: {fileID: 0}
       attackEffect: 
       attackMethod_Type: 0
@@ -1519,6 +1550,7 @@ MonoBehaviour:
     shootTrack: 0
     shootAlwaysTrack: 0
     skill: {fileID: 0}
+    additionalEffects: 0
   attributeTime: 0
   floatingState: 0
   hitState: 0
@@ -1532,9 +1564,10 @@ MonoBehaviour:
   compressionSpeed: {x: 0.2, y: 0.4}
   jumpVel: 5
   haveVulnerable: 0
+  vulnerableRate: 0
   vulnerableTime: 0
   stackingWoudsTime: 0
-  stackingWordsNum: 0
+  stackingWords: 0
   resistances:
     controlOrder: 0
     Float: 0
@@ -1542,6 +1575,7 @@ MonoBehaviour:
     ShotDown: 0
     Weak: 0
     armor: 0
+    dodge: 0
 --- !u!114 &7077075037705956516
 MonoBehaviour:
   m_ObjectHideFlags: 0
@@ -1566,6 +1600,8 @@ MonoBehaviour:
       attackValue: 0
       damage: 0
       attackDir: {x: 0, y: 0, z: 0}
+      criticalChance: 0
+      lifesteal: 0
       effect: {fileID: 0}
       attackEffect: 
       attackMethod_Type: 0
@@ -1623,9 +1659,11 @@ MonoBehaviour:
     shootTrack: 0
     shootAlwaysTrack: 0
     skill: {fileID: 0}
+    additionalEffects: 0
   attackFromData: {fileID: 0}
   hitStunTime: 0
   canHitStun: 0
+  canBeHitStun: 1
 --- !u!1 &8802879426389446295
 GameObject:
   m_ObjectHideFlags: 0

+ 2 - 1
ActionTowerDefense/Assets/Resources/Prefab/Player.prefab

@@ -5827,7 +5827,7 @@ MonoBehaviour:
   rushSpeed: 30
   rushChargeTotalNums: 2
   rushChargeNums: 0
-  rushChargeAddTime: 3
+  rushChargeAddTime: 1
   rushChargeTime: 0
   rushDir: {x: 0, y: 0, z: 0}
   rushInvincibleTime: 1
@@ -6444,6 +6444,7 @@ MeshRenderer:
   m_Materials:
   - {fileID: 2100000, guid: 1b17f7962e0b9be49bb10e99c6bd95a6, type: 2}
   - {fileID: 2100000, guid: 0c319badfe2307a48b8810d891649565, type: 2}
+  - {fileID: 2100000, guid: 1b17f7962e0b9be49bb10e99c6bd95a6, type: 2}
   - {fileID: 2100000, guid: 8f08601a75fbb72488593cad9f89acca, type: 2}
   - {fileID: 2100000, guid: 0c319badfe2307a48b8810d891649565, type: 2}
   m_StaticBatchInfo:

+ 1 - 1
ActionTowerDefense/Assets/Resources/Prefab/Skills/StoneBullet.prefab

@@ -117,7 +117,7 @@ SpriteRenderer:
   m_LightmapParameters: {fileID: 0}
   m_SortingLayerID: -1730265859
   m_SortingLayer: 4
-  m_SortingOrder: 1
+  m_SortingOrder: 20
   m_Sprite: {fileID: 21300000, guid: 00cd8e2a38cbe364aa235a00e807f9e4, type: 3}
   m_Color: {r: 1, g: 1, b: 1, a: 1}
   m_FlipX: 0

+ 4 - 4
ActionTowerDefense/Assets/Resources/Prefab/StoneStatue.prefab

@@ -134,9 +134,9 @@ SpriteRenderer:
   m_AutoUVMaxDistance: 0.5
   m_AutoUVMaxAngle: 89
   m_LightmapParameters: {fileID: 0}
-  m_SortingLayerID: 0
-  m_SortingLayer: 0
-  m_SortingOrder: 0
+  m_SortingLayerID: -1730265859
+  m_SortingLayer: 4
+  m_SortingOrder: 5
   m_Sprite: {fileID: 21300000, guid: eb8e6d9d71c428a40a16636e97375fa1, type: 3}
   m_Color: {r: 1, g: 1, b: 1, a: 1}
   m_FlipX: 0
@@ -261,7 +261,7 @@ MonoBehaviour:
         directionType: 1
         dir: {x: -1, y: 1, z: 0}
         dirRandom: {x: 0.5, y: 0.5, z: 0}
-        force: 110
+        force: 50
         time: 0.5
         haveLandingDamage: 1
         landingDamageRate: 1

+ 10 - 2
ActionTowerDefense/Assets/Resources/Prefab/Tower/Tower.prefab

@@ -35568,12 +35568,16 @@ PrefabInstance:
       objectReference: {fileID: 0}
     - target: {fileID: 4258677732850543250, guid: 12435a63399f44f4a919a57010981786, type: 3}
       propertyPath: targetType.Array.size
-      value: 1
+      value: 2
       objectReference: {fileID: 0}
     - target: {fileID: 4258677732850543250, guid: 12435a63399f44f4a919a57010981786, type: 3}
       propertyPath: targetType.Array.data[0]
       value: 3
       objectReference: {fileID: 0}
+    - target: {fileID: 4258677732850543250, guid: 12435a63399f44f4a919a57010981786, type: 3}
+      propertyPath: targetType.Array.data[1]
+      value: 1
+      objectReference: {fileID: 0}
     - target: {fileID: 9180128304838884880, guid: 12435a63399f44f4a919a57010981786, type: 3}
       propertyPath: m_LocalScale.x
       value: 1.45
@@ -35662,12 +35666,16 @@ PrefabInstance:
       objectReference: {fileID: 0}
     - target: {fileID: 4258677732850543250, guid: 12435a63399f44f4a919a57010981786, type: 3}
       propertyPath: targetType.Array.size
-      value: 1
+      value: 2
       objectReference: {fileID: 0}
     - target: {fileID: 4258677732850543250, guid: 12435a63399f44f4a919a57010981786, type: 3}
       propertyPath: targetType.Array.data[0]
       value: 3
       objectReference: {fileID: 0}
+    - target: {fileID: 4258677732850543250, guid: 12435a63399f44f4a919a57010981786, type: 3}
+      propertyPath: targetType.Array.data[1]
+      value: 1
+      objectReference: {fileID: 0}
     - target: {fileID: 9180128304838884880, guid: 12435a63399f44f4a919a57010981786, type: 3}
       propertyPath: m_LocalScale.x
       value: 1.45

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ActionTowerDefense/Assets/Resources/Textures/glow_black.tga


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ActionTowerDefense/Luban/Config/Datas/EnemyCreater/出怪表1.xlsx


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ActionTowerDefense/Luban/Config/Datas/EnemyCreater/出怪表2.xlsx


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ActionTowerDefense/Luban/Config/Datas/EnemyCreater/出怪表3.xlsx


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ActionTowerDefense/Luban/Config/Datas/怪物表.xlsx