|
@@ -60,7 +60,10 @@ public class Bullet : MonoBehaviour
|
|
|
}
|
|
}
|
|
|
if(bulletType == BulletType.MagicLock)
|
|
if(bulletType == BulletType.MagicLock)
|
|
|
{
|
|
{
|
|
|
- if(Vector3.Distance(trackTarget.beSearchTrigger.transform.position,transform.position) < 0.1)
|
|
|
|
|
|
|
+ Vector3 dis1 = trackTarget.beSearchTrigger.transform.position;
|
|
|
|
|
+ Vector3 dis2 = transform.position;
|
|
|
|
|
+ dis2.z = dis1.z;
|
|
|
|
|
+ if (Vector3.Distance(dis1,dis2) < 0.1)
|
|
|
{
|
|
{
|
|
|
trackTarget.BeHit(damage, Vector3.zero, false, 0);
|
|
trackTarget.BeHit(damage, Vector3.zero, false, 0);
|
|
|
gameObject.SetActive(false);
|
|
gameObject.SetActive(false);
|