GrainFull 3 сар өмнө
parent
commit
39c1ae354c

+ 1 - 1
ActionTowerDefense/Assets/GameLevelEditor/GameMap/CoreScripts/GameMapTile.cs

@@ -45,7 +45,7 @@ public class GameMapTile
 
 	public enum Type { Null = 0,  Tower=1, Enemy=2}
 	public Type type = Type.Null;   // the runtime might use something like this to identify what the placed tile means
-    public enum CH { Tower = 0, EnemyTower = 1,Enemy_1001, Enemy_1002, Enemy_1003, Enemy_1004, Enemy_1005, Enemy_1006, Enemy_1007, Enemy_1013 };            // this value could depend on the chosen type. For example, if NPC then this could indicate which NPC prefab to spawn from an array of NPC prefabs.
+    public enum CH { Tower = 0, EnemyTower = 1,Enemy_1001, Enemy_1002, Enemy_1003, Enemy_1004, Enemy_1005, Enemy_1006, Enemy_1007, Enemy_1013, Enemy_1014 };            // this value could depend on the chosen type. For example, if NPC then this could indicate which NPC prefab to spawn from an array of NPC prefabs.
     public CH ch;
 
 	public Vector2 radius;

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ActionTowerDefense/Assets/GameLevelEditor/Ui_Textures/Egret.png


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ActionTowerDefense/Luban/Config/Datas/怪物表.xlsx