@@ -93,6 +93,14 @@ public class Bullet : MonoBehaviour
{
transform.position = shootPos;
transform.right = -dir;
+
+ //假如有拖尾渲染器,初始化时清空拖尾效果
+ TrailRenderer trailRenderer = GetComponentInChildren<TrailRenderer>();
+ if (trailRenderer != null)
+ {
+ trailRenderer.Clear();
+ }
isTrack = aim;
rb.velocity = dir * speed;
trackTarget = target;