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@@ -93,6 +93,14 @@ public class Bullet : MonoBehaviour
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{
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{
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transform.position = shootPos;
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transform.position = shootPos;
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transform.right = -dir;
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transform.right = -dir;
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+
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+ //假如有拖尾渲染器,初始化时清空拖尾效果
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+ TrailRenderer trailRenderer = GetComponentInChildren<TrailRenderer>();
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+ if (trailRenderer != null)
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+ {
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+ trailRenderer.Clear();
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+ }
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+
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isTrack = aim;
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isTrack = aim;
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rb.velocity = dir * speed;
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rb.velocity = dir * speed;
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trackTarget = target;
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trackTarget = target;
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