SZAND\msx_2 10 месяцев назад
Родитель
Сommit
3a9db31d1d

+ 40 - 8
ActionTowerDefense/Assets/Resources/Prefab/Arrow.prefab

@@ -24,13 +24,13 @@ Transform:
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 7473170561697162160}
+  serializedVersion: 2
   m_LocalRotation: {x: 0, y: 0, z: 0.7071068, w: 0.7071068}
   m_LocalPosition: {x: -0.3, y: 0, z: 0}
   m_LocalScale: {x: 1, y: 1, z: 1}
   m_ConstrainProportionsScale: 0
   m_Children: []
   m_Father: {fileID: 7473170563405908937}
-  m_RootOrder: 0
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 90}
 --- !u!212 &7473170561697162166
 SpriteRenderer:
@@ -49,6 +49,9 @@ SpriteRenderer:
   m_ReflectionProbeUsage: 1
   m_RayTracingMode: 0
   m_RayTraceProcedural: 0
+  m_RayTracingAccelStructBuildFlagsOverride: 0
+  m_RayTracingAccelStructBuildFlags: 1
+  m_SmallMeshCulling: 1
   m_RenderingLayerMask: 1
   m_RendererPriority: 0
   m_Materials:
@@ -78,7 +81,7 @@ SpriteRenderer:
   m_FlipX: 0
   m_FlipY: 0
   m_DrawMode: 1
-  m_Size: {x: 0.2, y: 0.2}
+  m_Size: {x: 1, y: 1}
   m_AdaptiveModeThreshold: 0.5
   m_SpriteTileMode: 0
   m_WasSpriteAssigned: 1
@@ -108,13 +111,13 @@ Transform:
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 7473170562045770959}
+  serializedVersion: 2
   m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
   m_LocalPosition: {x: 0, y: 0, z: 0}
   m_LocalScale: {x: 1, y: 1, z: 1}
   m_ConstrainProportionsScale: 0
   m_Children: []
   m_Father: {fileID: 7473170563405908937}
-  m_RootOrder: 1
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
 --- !u!212 &7473170562045770957
 SpriteRenderer:
@@ -133,6 +136,9 @@ SpriteRenderer:
   m_ReflectionProbeUsage: 1
   m_RayTracingMode: 0
   m_RayTraceProcedural: 0
+  m_RayTracingAccelStructBuildFlagsOverride: 0
+  m_RayTracingAccelStructBuildFlags: 1
+  m_SmallMeshCulling: 1
   m_RenderingLayerMask: 1
   m_RendererPriority: 0
   m_Materials:
@@ -194,6 +200,7 @@ Transform:
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 7473170563405908938}
+  serializedVersion: 2
   m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
   m_LocalPosition: {x: 1, y: 0, z: 0}
   m_LocalScale: {x: 1, y: 1, z: 1}
@@ -203,7 +210,6 @@ Transform:
   - {fileID: 7473170562045770958}
   - {fileID: 7473170563757732085}
   m_Father: {fileID: 0}
-  m_RootOrder: 0
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
 --- !u!65 &7414042625370929500
 BoxCollider:
@@ -213,9 +219,17 @@ BoxCollider:
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 7473170563405908938}
   m_Material: {fileID: 0}
+  m_IncludeLayers:
+    serializedVersion: 2
+    m_Bits: 0
+  m_ExcludeLayers:
+    serializedVersion: 2
+    m_Bits: 0
+  m_LayerOverridePriority: 0
   m_IsTrigger: 1
+  m_ProvidesContacts: 0
   m_Enabled: 1
-  serializedVersion: 2
+  serializedVersion: 3
   m_Size: {x: 0.8, y: 0.2, z: 20}
   m_Center: {x: 0, y: 0, z: 0}
 --- !u!114 &7485360237884938143
@@ -246,6 +260,10 @@ MonoBehaviour:
   trackTarget: {fileID: 0}
   isBack: 0
   stayTime: 0
+  canTransmit: 0
+  haveTransmit: 0
+  transmitTime: 0
+  portalsController: {fileID: 0}
 --- !u!54 &8541051486027365006
 Rigidbody:
   m_ObjectHideFlags: 0
@@ -253,10 +271,21 @@ Rigidbody:
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 7473170563405908938}
-  serializedVersion: 2
+  serializedVersion: 4
   m_Mass: 1
   m_Drag: 0
   m_AngularDrag: 0.05
+  m_CenterOfMass: {x: 0, y: 0, z: 0}
+  m_InertiaTensor: {x: 1, y: 1, z: 1}
+  m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1}
+  m_IncludeLayers:
+    serializedVersion: 2
+    m_Bits: 0
+  m_ExcludeLayers:
+    serializedVersion: 2
+    m_Bits: 0
+  m_ImplicitCom: 1
+  m_ImplicitTensor: 1
   m_UseGravity: 0
   m_IsKinematic: 0
   m_Interpolate: 0
@@ -286,13 +315,13 @@ Transform:
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 7473170563757732086}
+  serializedVersion: 2
   m_LocalRotation: {x: 0, y: 0, z: 0.7071068, w: 0.7071068}
   m_LocalPosition: {x: 0.3, y: 0, z: 0}
   m_LocalScale: {x: 1, y: 1, z: 1}
   m_ConstrainProportionsScale: 0
   m_Children: []
   m_Father: {fileID: 7473170563405908937}
-  m_RootOrder: 2
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 90}
 --- !u!212 &7473170563757732084
 SpriteRenderer:
@@ -311,6 +340,9 @@ SpriteRenderer:
   m_ReflectionProbeUsage: 1
   m_RayTracingMode: 0
   m_RayTraceProcedural: 0
+  m_RayTracingAccelStructBuildFlagsOverride: 0
+  m_RayTracingAccelStructBuildFlags: 1
+  m_SmallMeshCulling: 1
   m_RenderingLayerMask: 1
   m_RendererPriority: 0
   m_Materials:
@@ -340,7 +372,7 @@ SpriteRenderer:
   m_FlipX: 0
   m_FlipY: 0
   m_DrawMode: 1
-  m_Size: {x: 0.2, y: 0.2}
+  m_Size: {x: 1, y: 1}
   m_AdaptiveModeThreshold: 0.5
   m_SpriteTileMode: 0
   m_WasSpriteAssigned: 1

+ 4 - 1
ActionTowerDefense/Assets/Resources/Prefab/Base/blueBG.prefab

@@ -24,13 +24,13 @@ Transform:
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 5828154296873993895}
+  serializedVersion: 2
   m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
   m_LocalPosition: {x: -0.407776, y: -0.4, z: 0}
   m_LocalScale: {x: 3, y: 3, z: 3}
   m_ConstrainProportionsScale: 1
   m_Children: []
   m_Father: {fileID: 0}
-  m_RootOrder: 0
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
 --- !u!212 &7548373910762287497
 SpriteRenderer:
@@ -49,6 +49,9 @@ SpriteRenderer:
   m_ReflectionProbeUsage: 1
   m_RayTracingMode: 0
   m_RayTraceProcedural: 0
+  m_RayTracingAccelStructBuildFlagsOverride: 0
+  m_RayTracingAccelStructBuildFlags: 1
+  m_SmallMeshCulling: 1
   m_RenderingLayerMask: 1
   m_RendererPriority: 0
   m_Materials:

+ 4 - 1
ActionTowerDefense/Assets/Resources/Prefab/Base/goldBG.prefab

@@ -24,13 +24,13 @@ Transform:
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 8517101868754928651}
+  serializedVersion: 2
   m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
   m_LocalPosition: {x: -0.407776, y: -0.4, z: 0}
   m_LocalScale: {x: 3, y: 3, z: 3}
   m_ConstrainProportionsScale: 1
   m_Children: []
   m_Father: {fileID: 0}
-  m_RootOrder: 0
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
 --- !u!212 &2404364409906014798
 SpriteRenderer:
@@ -49,6 +49,9 @@ SpriteRenderer:
   m_ReflectionProbeUsage: 1
   m_RayTracingMode: 0
   m_RayTraceProcedural: 0
+  m_RayTracingAccelStructBuildFlagsOverride: 0
+  m_RayTracingAccelStructBuildFlags: 1
+  m_SmallMeshCulling: 1
   m_RenderingLayerMask: 1
   m_RendererPriority: 0
   m_Materials:

+ 4 - 1
ActionTowerDefense/Assets/Resources/Prefab/Base/purpleBG.prefab

@@ -24,13 +24,13 @@ Transform:
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 7102925310079278345}
+  serializedVersion: 2
   m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
   m_LocalPosition: {x: -0.407776, y: -0.4, z: 0}
   m_LocalScale: {x: 3, y: 3, z: 3}
   m_ConstrainProportionsScale: 1
   m_Children: []
   m_Father: {fileID: 0}
-  m_RootOrder: 0
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
 --- !u!212 &8078441292341523004
 SpriteRenderer:
@@ -49,6 +49,9 @@ SpriteRenderer:
   m_ReflectionProbeUsage: 1
   m_RayTracingMode: 0
   m_RayTraceProcedural: 0
+  m_RayTracingAccelStructBuildFlagsOverride: 0
+  m_RayTracingAccelStructBuildFlags: 1
+  m_SmallMeshCulling: 1
   m_RenderingLayerMask: 1
   m_RendererPriority: 0
   m_Materials:

+ 4 - 1
ActionTowerDefense/Assets/Resources/Prefab/Conduct/AngryBullet.prefab

@@ -9925,12 +9925,15 @@ MonoBehaviour:
   m_EditorClassIdentifier: 
   owner: {fileID: 0}
   conductId: 0
+  canFirstTrace: 1
+  canLaterTrace: 1
   damage: 100
   ens: []
   hasTarget: {fileID: 0}
   searchCol: {fileID: 4463968343755598858}
   maxTime: 0.05
-  maxTimes: 1
+  firstLineTime: 0.2
+  maxTimes: 20
   curTimes: 0
   firstMaxDis: 10
   maxDistance: 10

+ 27 - 5
ActionTowerDefense/Assets/Resources/Prefab/Conduct/FlyingSword.prefab

@@ -24,13 +24,13 @@ Transform:
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 7473170561697162160}
+  serializedVersion: 2
   m_LocalRotation: {x: 0, y: 0, z: 0.7071068, w: 0.7071068}
   m_LocalPosition: {x: 0.097, y: 0, z: 0}
   m_LocalScale: {x: 1, y: 5.2200003, z: 1}
   m_ConstrainProportionsScale: 0
   m_Children: []
   m_Father: {fileID: 7473170563405908937}
-  m_RootOrder: 0
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 90}
 --- !u!212 &7473170561697162166
 SpriteRenderer:
@@ -49,6 +49,9 @@ SpriteRenderer:
   m_ReflectionProbeUsage: 1
   m_RayTracingMode: 0
   m_RayTraceProcedural: 0
+  m_RayTracingAccelStructBuildFlagsOverride: 0
+  m_RayTracingAccelStructBuildFlags: 1
+  m_SmallMeshCulling: 1
   m_RenderingLayerMask: 1
   m_RendererPriority: 0
   m_Materials:
@@ -78,7 +81,7 @@ SpriteRenderer:
   m_FlipX: 0
   m_FlipY: 0
   m_DrawMode: 1
-  m_Size: {x: 0.2, y: 0.2}
+  m_Size: {x: 1, y: 1}
   m_AdaptiveModeThreshold: 0.5
   m_SpriteTileMode: 0
   m_WasSpriteAssigned: 1
@@ -110,6 +113,7 @@ Transform:
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 7473170563405908938}
+  serializedVersion: 2
   m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
   m_LocalPosition: {x: 1, y: 0, z: 0}
   m_LocalScale: {x: 1, y: 1, z: 1}
@@ -117,7 +121,6 @@ Transform:
   m_Children:
   - {fileID: 7473170561697162167}
   m_Father: {fileID: 0}
-  m_RootOrder: 0
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
 --- !u!65 &7414042625370929500
 BoxCollider:
@@ -127,9 +130,17 @@ BoxCollider:
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 7473170563405908938}
   m_Material: {fileID: 0}
+  m_IncludeLayers:
+    serializedVersion: 2
+    m_Bits: 0
+  m_ExcludeLayers:
+    serializedVersion: 2
+    m_Bits: 0
+  m_LayerOverridePriority: 0
   m_IsTrigger: 1
+  m_ProvidesContacts: 0
   m_Enabled: 1
-  serializedVersion: 2
+  serializedVersion: 3
   m_Size: {x: 0.8, y: 0.2, z: 20}
   m_Center: {x: 0, y: 0, z: 0}
 --- !u!114 &7485360237884938143
@@ -171,10 +182,21 @@ Rigidbody:
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 7473170563405908938}
-  serializedVersion: 2
+  serializedVersion: 4
   m_Mass: 1
   m_Drag: 0
   m_AngularDrag: 0.05
+  m_CenterOfMass: {x: 0, y: 0, z: 0}
+  m_InertiaTensor: {x: 1, y: 1, z: 1}
+  m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1}
+  m_IncludeLayers:
+    serializedVersion: 2
+    m_Bits: 0
+  m_ExcludeLayers:
+    serializedVersion: 2
+    m_Bits: 0
+  m_ImplicitCom: 1
+  m_ImplicitTensor: 1
   m_UseGravity: 0
   m_IsKinematic: 0
   m_Interpolate: 0

+ 36 - 8
ActionTowerDefense/Assets/Resources/Prefab/Conduct/PhotosphereBullet.prefab

@@ -24,13 +24,13 @@ Transform:
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 7473170561697162160}
+  serializedVersion: 2
   m_LocalRotation: {x: 0, y: 0, z: 0.7071068, w: 0.7071068}
   m_LocalPosition: {x: -0.3, y: 0, z: 0}
   m_LocalScale: {x: 1, y: 1, z: 1}
   m_ConstrainProportionsScale: 0
   m_Children: []
   m_Father: {fileID: 7473170563405908937}
-  m_RootOrder: 0
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 90}
 --- !u!212 &7473170561697162166
 SpriteRenderer:
@@ -49,6 +49,9 @@ SpriteRenderer:
   m_ReflectionProbeUsage: 1
   m_RayTracingMode: 0
   m_RayTraceProcedural: 0
+  m_RayTracingAccelStructBuildFlagsOverride: 0
+  m_RayTracingAccelStructBuildFlags: 1
+  m_SmallMeshCulling: 1
   m_RenderingLayerMask: 1
   m_RendererPriority: 0
   m_Materials:
@@ -78,7 +81,7 @@ SpriteRenderer:
   m_FlipX: 0
   m_FlipY: 0
   m_DrawMode: 1
-  m_Size: {x: 0.2, y: 0.2}
+  m_Size: {x: 1, y: 1}
   m_AdaptiveModeThreshold: 0.5
   m_SpriteTileMode: 0
   m_WasSpriteAssigned: 1
@@ -108,13 +111,13 @@ Transform:
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 7473170562045770959}
+  serializedVersion: 2
   m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
   m_LocalPosition: {x: 0, y: 0, z: 0}
   m_LocalScale: {x: 1, y: 1, z: 1}
   m_ConstrainProportionsScale: 0
   m_Children: []
   m_Father: {fileID: 7473170563405908937}
-  m_RootOrder: 1
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
 --- !u!212 &7473170562045770957
 SpriteRenderer:
@@ -133,6 +136,9 @@ SpriteRenderer:
   m_ReflectionProbeUsage: 1
   m_RayTracingMode: 0
   m_RayTraceProcedural: 0
+  m_RayTracingAccelStructBuildFlagsOverride: 0
+  m_RayTracingAccelStructBuildFlags: 1
+  m_SmallMeshCulling: 1
   m_RenderingLayerMask: 1
   m_RendererPriority: 0
   m_Materials:
@@ -194,6 +200,7 @@ Transform:
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 7473170563405908938}
+  serializedVersion: 2
   m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
   m_LocalPosition: {x: 1, y: 0, z: 0}
   m_LocalScale: {x: 1, y: 1, z: 1}
@@ -203,7 +210,6 @@ Transform:
   - {fileID: 7473170562045770958}
   - {fileID: 7473170563757732085}
   m_Father: {fileID: 0}
-  m_RootOrder: 0
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
 --- !u!65 &7414042625370929500
 BoxCollider:
@@ -213,9 +219,17 @@ BoxCollider:
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 7473170563405908938}
   m_Material: {fileID: 0}
+  m_IncludeLayers:
+    serializedVersion: 2
+    m_Bits: 0
+  m_ExcludeLayers:
+    serializedVersion: 2
+    m_Bits: 0
+  m_LayerOverridePriority: 0
   m_IsTrigger: 1
+  m_ProvidesContacts: 0
   m_Enabled: 1
-  serializedVersion: 2
+  serializedVersion: 3
   m_Size: {x: 0.8, y: 0.2, z: 20}
   m_Center: {x: 0, y: 0, z: 0}
 --- !u!114 &7485360237884938143
@@ -257,10 +271,21 @@ Rigidbody:
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 7473170563405908938}
-  serializedVersion: 2
+  serializedVersion: 4
   m_Mass: 1
   m_Drag: 0
   m_AngularDrag: 0.05
+  m_CenterOfMass: {x: 0, y: 0, z: 0}
+  m_InertiaTensor: {x: 1, y: 1, z: 1}
+  m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1}
+  m_IncludeLayers:
+    serializedVersion: 2
+    m_Bits: 0
+  m_ExcludeLayers:
+    serializedVersion: 2
+    m_Bits: 0
+  m_ImplicitCom: 1
+  m_ImplicitTensor: 1
   m_UseGravity: 0
   m_IsKinematic: 0
   m_Interpolate: 0
@@ -290,13 +315,13 @@ Transform:
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 7473170563757732086}
+  serializedVersion: 2
   m_LocalRotation: {x: 0, y: 0, z: 0.7071068, w: 0.7071068}
   m_LocalPosition: {x: 0.3, y: 0, z: 0}
   m_LocalScale: {x: 1, y: 1, z: 1}
   m_ConstrainProportionsScale: 0
   m_Children: []
   m_Father: {fileID: 7473170563405908937}
-  m_RootOrder: 2
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 90}
 --- !u!212 &7473170563757732084
 SpriteRenderer:
@@ -315,6 +340,9 @@ SpriteRenderer:
   m_ReflectionProbeUsage: 1
   m_RayTracingMode: 0
   m_RayTraceProcedural: 0
+  m_RayTracingAccelStructBuildFlagsOverride: 0
+  m_RayTracingAccelStructBuildFlags: 1
+  m_SmallMeshCulling: 1
   m_RenderingLayerMask: 1
   m_RendererPriority: 0
   m_Materials:
@@ -344,7 +372,7 @@ SpriteRenderer:
   m_FlipX: 0
   m_FlipY: 0
   m_DrawMode: 1
-  m_Size: {x: 0.2, y: 0.2}
+  m_Size: {x: 1, y: 1}
   m_AdaptiveModeThreshold: 0.5
   m_SpriteTileMode: 0
   m_WasSpriteAssigned: 1

+ 1 - 1
ActionTowerDefense/Assets/Resources/Prefab/Player.prefab

@@ -1037,7 +1037,7 @@ MonoBehaviour:
   - 1
   - 1
   - 1
-  conductSkills: 070000000000000005000000
+  conductSkills: 060000000000000005000000
   conductCanRelease: 010101
   conductReadyTip: {fileID: 946637326309089849}
   timeSlowingMultiplier: 0.15

+ 23 - 2
ActionTowerDefense/Assets/Scripts/Conduct/AngryBullet.cs

@@ -16,6 +16,10 @@ public class AngryBullet : MonoBehaviour
     public PlayerController owner;
     public int conductId;
 
+    [Header("追踪开关")]
+    public bool canFirstTrace;
+    public bool canLaterTrace;
+
     [Header("伤害")]
     public int damage;
 
@@ -27,6 +31,8 @@ public class AngryBullet : MonoBehaviour
     [Header("索敌时间")]
     public float maxTime;
     private float curTime;
+    public float firstLineTime;
+    private float curFirstTime;
 
     [Header("次数上限")]
     public int maxTimes;
@@ -136,11 +142,26 @@ public class AngryBullet : MonoBehaviour
                 }
                 else if(!isFirst)
                 {
-                    dir = (hasTarget.transform.position + Vector3.up - transform.position).normalized;
+                    if (canLaterTrace)
+                    {
+                        dir = (hasTarget.transform.position + Vector3.up - transform.position).normalized;
+                    }
+                    else
+                    {
+                        dir = new Vector3(fx, 0, 0);
+                    }
                 }
                 else
                 {
-                    dir = new Vector3(fx, 0, 0);
+                    curFirstTime += Time.deltaTime;
+                    if (canFirstTrace && curFirstTime >= firstLineTime && hasTarget && !hasTarget.isDie)
+                    {
+                        dir = (hasTarget.transform.position + Vector3.up - transform.position).normalized;
+                    }
+                    else
+                    {
+                        dir = new Vector3(fx, 0, 0);
+                    }
                 }
                 Vector3 move = dir * speed * Time.deltaTime;
                 curDis += move.x;

+ 1 - 1
ActionTowerDefense/Assets/Scripts/Conduct/AngryBulletSearch.cs

@@ -9,7 +9,7 @@ public class AngryBulletSearch : MonoBehaviour
 
     private void OnTriggerEnter(Collider other)
     {
-        if (other.gameObject.layer == 8 && Array.IndexOf(ab.ens, other.GetComponentInParent<Enemy>()) == -1)
+        if (other.gameObject.layer == 19 && Array.IndexOf(ab.ens, other.GetComponentInParent<Enemy>()) == -1)
         {
             ab.hasTarget = other.GetComponentInParent<Enemy>();
             ab.ChangeState(AngryBullet.BulletState.traceTarget);