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@@ -24,13 +24,13 @@ Transform:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 7473170561697162160}
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+ serializedVersion: 2
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m_LocalRotation: {x: 0, y: 0, z: 0.7071068, w: 0.7071068}
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m_LocalPosition: {x: -0.3, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 7473170563405908937}
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- m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 90}
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--- !u!212 &7473170561697162166
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SpriteRenderer:
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@@ -49,6 +49,9 @@ SpriteRenderer:
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m_ReflectionProbeUsage: 1
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m_RayTracingMode: 0
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m_RayTraceProcedural: 0
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+ m_RayTracingAccelStructBuildFlagsOverride: 0
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+ m_RayTracingAccelStructBuildFlags: 1
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+ m_SmallMeshCulling: 1
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m_RenderingLayerMask: 1
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m_RendererPriority: 0
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m_Materials:
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@@ -78,7 +81,7 @@ SpriteRenderer:
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m_FlipX: 0
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m_FlipY: 0
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m_DrawMode: 1
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- m_Size: {x: 0.2, y: 0.2}
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+ m_Size: {x: 1, y: 1}
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m_AdaptiveModeThreshold: 0.5
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m_SpriteTileMode: 0
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m_WasSpriteAssigned: 1
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@@ -108,13 +111,13 @@ Transform:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 7473170562045770959}
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+ serializedVersion: 2
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 7473170563405908937}
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- m_RootOrder: 1
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!212 &7473170562045770957
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SpriteRenderer:
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@@ -133,6 +136,9 @@ SpriteRenderer:
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m_ReflectionProbeUsage: 1
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m_RayTracingMode: 0
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m_RayTraceProcedural: 0
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+ m_RayTracingAccelStructBuildFlagsOverride: 0
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+ m_RayTracingAccelStructBuildFlags: 1
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+ m_SmallMeshCulling: 1
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m_RenderingLayerMask: 1
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m_RendererPriority: 0
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m_Materials:
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@@ -194,6 +200,7 @@ Transform:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 7473170563405908938}
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+ serializedVersion: 2
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 1, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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@@ -203,7 +210,6 @@ Transform:
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- {fileID: 7473170562045770958}
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- {fileID: 7473170563757732085}
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m_Father: {fileID: 0}
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- m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!65 &7414042625370929500
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BoxCollider:
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@@ -213,9 +219,17 @@ BoxCollider:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 7473170563405908938}
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m_Material: {fileID: 0}
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+ m_IncludeLayers:
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+ serializedVersion: 2
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+ m_Bits: 0
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+ m_ExcludeLayers:
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+ serializedVersion: 2
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+ m_Bits: 0
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+ m_LayerOverridePriority: 0
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m_IsTrigger: 1
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+ m_ProvidesContacts: 0
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m_Enabled: 1
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- serializedVersion: 2
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+ serializedVersion: 3
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m_Size: {x: 0.8, y: 0.2, z: 20}
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m_Center: {x: 0, y: 0, z: 0}
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--- !u!114 &7485360237884938143
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@@ -246,6 +260,10 @@ MonoBehaviour:
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trackTarget: {fileID: 0}
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isBack: 0
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stayTime: 0
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+ canTransmit: 0
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+ haveTransmit: 0
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+ transmitTime: 0
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+ portalsController: {fileID: 0}
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--- !u!54 &8541051486027365006
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Rigidbody:
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m_ObjectHideFlags: 0
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@@ -253,10 +271,21 @@ Rigidbody:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 7473170563405908938}
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- serializedVersion: 2
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+ serializedVersion: 4
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m_Mass: 1
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m_Drag: 0
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m_AngularDrag: 0.05
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+ m_CenterOfMass: {x: 0, y: 0, z: 0}
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+ m_InertiaTensor: {x: 1, y: 1, z: 1}
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+ m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1}
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+ m_IncludeLayers:
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+ serializedVersion: 2
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+ m_Bits: 0
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+ m_ExcludeLayers:
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+ serializedVersion: 2
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+ m_Bits: 0
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+ m_ImplicitCom: 1
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+ m_ImplicitTensor: 1
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m_UseGravity: 0
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m_IsKinematic: 0
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m_Interpolate: 0
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@@ -286,13 +315,13 @@ Transform:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 7473170563757732086}
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+ serializedVersion: 2
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m_LocalRotation: {x: 0, y: 0, z: 0.7071068, w: 0.7071068}
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m_LocalPosition: {x: 0.3, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 7473170563405908937}
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- m_RootOrder: 2
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 90}
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--- !u!212 &7473170563757732084
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SpriteRenderer:
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@@ -311,6 +340,9 @@ SpriteRenderer:
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m_ReflectionProbeUsage: 1
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m_RayTracingMode: 0
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m_RayTraceProcedural: 0
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+ m_RayTracingAccelStructBuildFlagsOverride: 0
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+ m_RayTracingAccelStructBuildFlags: 1
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+ m_SmallMeshCulling: 1
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m_RenderingLayerMask: 1
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m_RendererPriority: 0
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m_Materials:
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@@ -340,7 +372,7 @@ SpriteRenderer:
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m_FlipX: 0
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m_FlipY: 0
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m_DrawMode: 1
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- m_Size: {x: 0.2, y: 0.2}
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+ m_Size: {x: 1, y: 1}
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m_AdaptiveModeThreshold: 0.5
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m_SpriteTileMode: 0
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m_WasSpriteAssigned: 1
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