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@@ -138,6 +138,8 @@ public class Enemy : MoveCharacter
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moveSpeed = Random.Range(minMoveSpeed, maxMoveSpeed);
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ChangeSearchState(SearchState.NoTarget);
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+ attributeStatus.curSpecialStates = SpecialState.Null;
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+ attributeStatus.attributeTime = 0;
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curAttackID = 0;
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attackController.ChooseAttack(curAttackID);
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}
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