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将天的攻击力buff改为百分比加强

HY-LSZNWIN10\Administrator 1 月之前
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3d6dc2c008
共有 1 个文件被更改,包括 2 次插入2 次删除
  1. 2 2
      ActionTowerDefense/Assets/Scripts/Characters/PlayerController.cs

+ 2 - 2
ActionTowerDefense/Assets/Scripts/Characters/PlayerController.cs

@@ -1620,13 +1620,13 @@ public class PlayerController : MoveCharacter
             for (int i = 0; i < attackController.attackMethod_summon.Length; i++)
             {
                 AttackInfo attackInfo = attackController.attackMethod_summon[i].attackInfo;
-                attackInfo.damage += (int)(demonicDic[0].Count * GameManager.instance.attackRate);
+                attackInfo.damage += (int)(attackInfo.damage * demonicDic[0].Count * GameManager.instance.attackRate);
                 Debug.Log("飞行兵的数量是:" + demonicDic[0].Count + ",增加的伤害为" + (int)(demonicDic[0].Count * GameManager.instance.attackRate));
             }
             for (int i = 0; i < attackController.attackMethod_march.Length; i++)
             {
                 AttackInfo attackInfo = attackController.attackMethod_march[i].attackInfo;
-                attackInfo.damage += (int)(demonicDic[0].Count * GameManager.instance.attackRate);
+                attackInfo.damage += (int)(attackInfo.damage * demonicDic[0].Count * GameManager.instance.attackRate);
             }        
         }
         else if (GameManager.instance.isGroundEnable && !demonic.canFly)