|
@@ -36,9 +36,7 @@ public class Spirits_Invisible : MonoBehaviour
|
|
|
playerController.uiHp.gameObject.SetActive(false);
|
|
playerController.uiHp.gameObject.SetActive(false);
|
|
|
playerController.isInvisible = true;
|
|
playerController.isInvisible = true;
|
|
|
playerController.mp += addMp;
|
|
playerController.mp += addMp;
|
|
|
- playerController.canfly = true;
|
|
|
|
|
normalSpeed = playerController.moveSpeed;
|
|
normalSpeed = playerController.moveSpeed;
|
|
|
-
|
|
|
|
|
for (int i = 0;i < playerController.beTargetCharacter.Count; i++)
|
|
for (int i = 0;i < playerController.beTargetCharacter.Count; i++)
|
|
|
{
|
|
{
|
|
|
playerController.beTargetCharacter[i].targetCharacter = null;
|
|
playerController.beTargetCharacter[i].targetCharacter = null;
|