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@@ -338,6 +338,10 @@ public class GameManager : MonoBehaviour
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newObjs[i].gameObject.SetActive(false);
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newObjs[i].gameObject.SetActive(false);
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}
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}
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}
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}
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+ for(int i = 0; i < 3; i++)
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+ {
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+ demonicNum[i].GetComponentInChildren<TextMeshProUGUI>().text = "0";
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+ }
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EnemyCreater.instance.Init();
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EnemyCreater.instance.Init();
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LevelSelect.instance.ChangeText();
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LevelSelect.instance.ChangeText();
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gameTime = 0;
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gameTime = 0;
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