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@@ -84,7 +84,7 @@ public class EnemyCreater : MonoBehaviour
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createrControl.tile = t;
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createrControl.tile = t;
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createrControl.spawnTime = spawnTime;
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createrControl.spawnTime = spawnTime;
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createrControl.pos = new List<Vector3>();
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createrControl.pos = new List<Vector3>();
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- for (int k = 0; k < spawnTime.pos.Count(); k++)
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+ for (int k = 0; k < spawnTime.pos.Count; k++)
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{
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{
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int posInt = spawnTime.pos[k];
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int posInt = spawnTime.pos[k];
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@@ -112,7 +112,7 @@ public class EnemyCreater : MonoBehaviour
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CreaterControl createrControl = createCharacter[i];
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CreaterControl createrControl = createCharacter[i];
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createrControl.isCreated = true;
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createrControl.isCreated = true;
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createCharacter[i] = createrControl;
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createCharacter[i] = createrControl;
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- Debug.Log(createCharacter[i].spawnTime.id);
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+
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StartCreateEnemy(createCharacter[i]);
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StartCreateEnemy(createCharacter[i]);
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}
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}
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}
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}
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