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@@ -292,9 +292,11 @@ public class PlayerController : MoveCharacter
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{
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case 0:
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SpiritSystem.isP1Out = true;
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+ SpiritSystem.isP1In = false;
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break;
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case 1:
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SpiritSystem.isP2Out = true;
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+ SpiritSystem.isP2In = false;
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break;
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default:
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break;
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@@ -1210,9 +1212,11 @@ public class PlayerController : MoveCharacter
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{
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case 0:
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SpiritSystem.isP1In = true;
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+ SpiritSystem.isP1Out = false;
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break;
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case 1:
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SpiritSystem.isP2In = true;
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+ SpiritSystem.isP2Out = false;
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break;
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default:
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break;
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