Bladeren bron

水面效果调整

DESKTOP-1V2EI3K\ASUS 4 maanden geleden
bovenliggende
commit
40f0878e88
18 gewijzigde bestanden met toevoegingen van 1217 en 787 verwijderingen
  1. 6 3
      ActionTowerDefense/Assets/PIDI Game Development Framework/Planar Reflections 4/Shared Assets/Internal Resources/PlanarReflections4_InternalBlur.mat
  2. BIN
      ActionTowerDefense/Assets/PIDI Game Development Framework/Planar Reflections 4/Shared Assets/Textures/wave.png
  3. 123 0
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  4. BIN
      ActionTowerDefense/Assets/PIDI Game Development Framework/Planar Reflections 4/Shared Assets/Water Demo/Waves - 副本.png
  5. 123 0
      ActionTowerDefense/Assets/PIDI Game Development Framework/Planar Reflections 4/Shared Assets/Water Demo/Waves - 副本.png.meta
  6. BIN
      ActionTowerDefense/Assets/PIDI Game Development Framework/Planar Reflections 4/Shared Assets/Water Demo/Waves.png
  7. 13 0
      ActionTowerDefense/Assets/PIDI Game Development Framework/Planar Reflections 4/Universal Rendering Pipeline/Shaders/Unlit/Debug Depth.mat
  8. 9 9
      ActionTowerDefense/Assets/PIDI Game Development Framework/Planar Reflections 4/Universal Rendering Pipeline/Shaders/Water/Shader Graphs_Water (Advanced).mat
  9. 14 0
      ActionTowerDefense/Assets/PIDI Game Development Framework/Planar Reflections 4/Universal Rendering Pipeline/Shaders/Water/Shader Graphs_Water (No Refraction).mat
  10. 14 0
      ActionTowerDefense/Assets/PIDI Game Development Framework/Planar Reflections 4/Universal Rendering Pipeline/Shaders/Water/Shader Graphs_Water (Simple).mat
  11. BIN
      ActionTowerDefense/Assets/Resources/Textures/smoke2.png
  12. 147 0
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  13. 665 764
      ActionTowerDefense/Assets/Scenes/Scence/Bg_water.prefab
  14. 13 9
      ActionTowerDefense/Assets/Toolkits/Rope/Examples/00_Main/Materials/Sky.mat
  15. 1 1
      ActionTowerDefense/Assets/Toolkits/Rope/Examples/02_BoxingRing/Ground.mat
  16. 1 1
      ActionTowerDefense/Assets/material/glow_boom_black.mat
  17. 80 0
      ActionTowerDefense/Assets/material/smoke_ink_alph.mat
  18. 8 0
      ActionTowerDefense/Assets/material/smoke_ink_alph.mat.meta

+ 6 - 3
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ActionTowerDefense/Assets/Scenes/Scence/Bg_water.prefab


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ActionTowerDefense/Assets/Toolkits/Rope/Examples/00_Main/Materials/Sky.mat

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     - _SpecularHighlights: 1
     - _SrcBlend: 1
-    - _SunDisk: 2
-    - _SunSize: 0.04
-    - _SunSizeConvergence: 5
+    - _SunDisk: 1
+    - _SunSize: 0
+    - _SunSizeConvergence: 5.2
     - _UVSec: 0
     - _ZWrite: 1
     m_Colors:
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     - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
-    - _GroundColor: {r: 0.51139194, g: 0.6415094, b: 0.55893487, a: 1}
-    - _SkyTint: {r: 0.5, g: 0.5, b: 0.5, a: 1}
+    - _GroundColor: {r: 0, g: 0, b: 0, a: 1}
+    - _SkyTint: {r: 0, g: 0.8962264, b: 0.4217536, a: 1}
+  m_BuildTextureStacks: []

+ 1 - 1
ActionTowerDefense/Assets/Toolkits/Rope/Examples/02_BoxingRing/Ground.mat

@@ -122,7 +122,7 @@ Material:
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     - _BaseColor: {r: 0.8253195, g: 1, b: 0.8066038, a: 1}
-    - _Color: {r: 1, g: 1, b: 1, a: 1}
+    - _Color: {r: 0.8253195, g: 1, b: 0.8066038, a: 1}
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     - _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
   m_BuildTextureStacks: []

+ 1 - 1
ActionTowerDefense/Assets/material/glow_boom_black.mat

@@ -123,7 +123,7 @@ Material:
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     m_Colors:
     - _BaseColor: {r: 1, g: 1, b: 1, a: 0.5}
-    - _Color: {r: 1, g: 1, b: 1, a: 1}
+    - _Color: {r: 1, g: 1, b: 1, a: 0.5}
     - _EmisColor: {r: 0, g: 0, b: 0, a: 1}
     - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
     - _SpecColor: {r: 0.5, g: 0.5, b: 0.5, a: 0.5}

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ActionTowerDefense/Assets/material/smoke_ink_alph.mat

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+ 8 - 0
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