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@@ -2,14 +2,16 @@
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%TAG !u! tag:unity3d.com,2011:
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%TAG !u! tag:unity3d.com,2011:
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--- !u!21 &2100000
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--- !u!21 &2100000
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Material:
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Material:
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- serializedVersion: 6
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+ serializedVersion: 8
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: Sky
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m_Name: Sky
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m_Shader: {fileID: 106, guid: 0000000000000000f000000000000000, type: 0}
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m_Shader: {fileID: 106, guid: 0000000000000000f000000000000000, type: 0}
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- m_ShaderKeywords: _SUNDISK_HIGH_QUALITY
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+ m_ValidKeywords:
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+ - _SUNDISK_SIMPLE
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+ m_InvalidKeywords: []
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m_LightmapFlags: 4
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 0
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
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m_DoubleSidedGI: 0
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@@ -55,13 +57,14 @@ Material:
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m_Texture: {fileID: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Offset: {x: 0, y: 0}
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+ m_Ints: []
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m_Floats:
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m_Floats:
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- - _AtmosphereThickness: 1
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+ - _AtmosphereThickness: 0.23
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- _BumpScale: 1
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- _BumpScale: 1
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- _Cutoff: 0.5
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- _Cutoff: 0.5
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- _DetailNormalMapScale: 1
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- _DetailNormalMapScale: 1
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- _DstBlend: 0
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- _DstBlend: 0
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- - _Exposure: 1.3
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+ - _Exposure: 3.57
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- _GlossMapScale: 1
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- _GlossMapScale: 1
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- _Glossiness: 0.5
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- _Glossiness: 0.5
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- _GlossyReflections: 1
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- _GlossyReflections: 1
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@@ -72,13 +75,14 @@ Material:
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- _SmoothnessTextureChannel: 0
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- _SmoothnessTextureChannel: 0
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- _SpecularHighlights: 1
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- _SpecularHighlights: 1
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- _SrcBlend: 1
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- _SrcBlend: 1
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- - _SunDisk: 2
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- - _SunSize: 0.04
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- - _SunSizeConvergence: 5
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+ - _SunDisk: 1
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+ - _SunSize: 0
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+ - _SunSizeConvergence: 5.2
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- _UVSec: 0
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- _UVSec: 0
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- _ZWrite: 1
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- _ZWrite: 1
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m_Colors:
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m_Colors:
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- - _GroundColor: {r: 0.51139194, g: 0.6415094, b: 0.55893487, a: 1}
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- - _SkyTint: {r: 0.5, g: 0.5, b: 0.5, a: 1}
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+ - _GroundColor: {r: 0, g: 0, b: 0, a: 1}
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+ - _SkyTint: {r: 0, g: 0.8962264, b: 0.4217536, a: 1}
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+ m_BuildTextureStacks: []
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