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修改存放经验值列表士兵顺序

DESKTOP-27RMV90\A 5 月之前
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416b32e896

+ 9 - 5
ActionTowerDefense/Assets/Scenes/Game.unity

@@ -386,7 +386,7 @@ RectTransform:
   m_ConstrainProportionsScale: 0
   m_Children: []
   m_Father: {fileID: 1171248097}
-  m_RootOrder: 1
+  m_RootOrder: 0
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
   m_AnchorMin: {x: 0.5, y: 0.5}
   m_AnchorMax: {x: 0.5, y: 0.5}
@@ -1064,7 +1064,7 @@ RectTransform:
   m_ConstrainProportionsScale: 0
   m_Children: []
   m_Father: {fileID: 1171248097}
-  m_RootOrder: 2
+  m_RootOrder: 1
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
   m_AnchorMin: {x: 0.5, y: 0.5}
   m_AnchorMax: {x: 0.5, y: 0.5}
@@ -12159,7 +12159,7 @@ RectTransform:
   m_ConstrainProportionsScale: 0
   m_Children: []
   m_Father: {fileID: 1171248097}
-  m_RootOrder: 0
+  m_RootOrder: 2
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
   m_AnchorMin: {x: 0.5, y: 0.5}
   m_AnchorMax: {x: 0.5, y: 0.5}
@@ -18552,9 +18552,9 @@ RectTransform:
   m_LocalScale: {x: 1, y: 1, z: 1}
   m_ConstrainProportionsScale: 0
   m_Children:
-  - {fileID: 720337678}
   - {fileID: 76007765}
   - {fileID: 334068956}
+  - {fileID: 720337678}
   m_Father: {fileID: 3490440114689228974}
   m_RootOrder: 11
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@@ -20479,6 +20479,7 @@ MonoBehaviour:
   m_Script: {fileID: 11500000, guid: 0b88ebc6e4d3df6439f5464df5614ec5, type: 3}
   m_Name: 
   m_EditorClassIdentifier: 
+  soldierEXP: {fileID: 0}
   createdEnemy: 
   idRange: {x: 0, y: 0}
   createdEnemyTower: []
@@ -20545,9 +20546,9 @@ MonoBehaviour:
     curEXP: 0
     level: 0
   levels:
-  - {fileID: 720337679}
   - {fileID: 76007766}
   - {fileID: 334068957}
+  - {fileID: 720337679}
 --- !u!114 &1714821091
 MonoBehaviour:
   m_ObjectHideFlags: 0
@@ -20567,18 +20568,21 @@ MonoBehaviour:
     hp: 0
     armor: 0
     mp: 0
+    armorPiercing: 0
   - st: 0
     summonAttack: 0
     marchAttack: 0
     hp: 0
     armor: 0
     mp: 0
+    armorPiercing: 0
   - st: 0
     summonAttack: 0
     marchAttack: 0
     hp: 0
     armor: 0
     mp: 0
+    armorPiercing: 0
 --- !u!1 &1729202001
 GameObject:
   m_ObjectHideFlags: 0

+ 3 - 3
ActionTowerDefense/Assets/Scripts/GameManager.cs

@@ -38,9 +38,9 @@ public class GameManager : MonoBehaviour
     {
         //选定本局游戏有哪些士兵,后面兵多了这里要改
         curSoldiers = new SoldierType[3];
-        curSoldiers[0] = SoldierType.spear;
-        curSoldiers[1] = SoldierType.sword;
-        curSoldiers[2] = SoldierType.shield;
+        curSoldiers[0] = SoldierType.sword;
+        curSoldiers[1] = SoldierType.shield;
+        curSoldiers[2] = SoldierType.spear;
 
         if (!instance)
         {

二进制
ActionTowerDefense/Luban/Config/Datas/士兵等级属性表.xlsx