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敌方怪物和阴阳胖子魂掉落数量修改

LAPTOP-OM1V99U2\永远de小亡灵 1 năm trước cách đây
mục cha
commit
41f792365b

+ 7 - 0
ActionTowerDefense/Assets/Resources/Prefab/BaGua/Demonic_Giant_Yang.prefab

@@ -700,6 +700,10 @@ MonoBehaviour:
   haveTransmit: 0
   transmitTime: 0
   portalsController: {fileID: 0}
+  isSustainedInjury: 0
+  sustainedInjuryTime: 0
+  sustainedInjury_IntervalTime: 0
+  sustainedInjury_damage: 0
   player: {fileID: 0}
   playerID: 0
   id: 0
@@ -720,6 +724,9 @@ MonoBehaviour:
   adsorbSpeed: 0.5
   adsorbTarget: {x: 0, y: 0, z: 0}
   effectPrefab: {fileID: 0}
+  dropSoulMax: 5
+  dropSoulMin: 5
+  dropSoulAngle: 60
 --- !u!54 &5440846222648032765
 Rigidbody:
   m_ObjectHideFlags: 0

+ 7 - 0
ActionTowerDefense/Assets/Resources/Prefab/BaGua/Demonic_Giant_Yin.prefab

@@ -700,6 +700,10 @@ MonoBehaviour:
   haveTransmit: 0
   transmitTime: 0
   portalsController: {fileID: 0}
+  isSustainedInjury: 0
+  sustainedInjuryTime: 0
+  sustainedInjury_IntervalTime: 0
+  sustainedInjury_damage: 0
   player: {fileID: 0}
   playerID: 0
   id: 0
@@ -720,6 +724,9 @@ MonoBehaviour:
   adsorbSpeed: 0.5
   adsorbTarget: {x: 0, y: 0, z: 0}
   effectPrefab: {fileID: 0}
+  dropSoulMax: 5
+  dropSoulMin: 5
+  dropSoulAngle: 60
 --- !u!54 &5440846222648032765
 Rigidbody:
   m_ObjectHideFlags: 0

+ 5 - 1
ActionTowerDefense/Assets/Resources/Prefab/Enemy_Arrow.prefab

@@ -1098,6 +1098,10 @@ MonoBehaviour:
   haveTransmit: 0
   transmitTime: 0
   portalsController: {fileID: 0}
+  isSustainedInjury: 0
+  sustainedInjuryTime: 0
+  sustainedInjury_IntervalTime: 0
+  sustainedInjury_damage: 0
   id: 0
   sortingOrder: 2000
   canFly: 1
@@ -1115,7 +1119,7 @@ MonoBehaviour:
   minAttackDis: 9
   needToChange: 1
   attackRatio: 0
-  dropSoulMax: 3
+  dropSoulMax: 1
   dropSoulMin: 1
   dropSoulAngle: 90
   aimEffect: {fileID: 0}

+ 9 - 1
ActionTowerDefense/Assets/Resources/Prefab/Enemy_Giant.prefab

@@ -158,6 +158,7 @@ MonoBehaviour:
   m_Name: 
   m_EditorClassIdentifier: 
   owner: {fileID: 0}
+  attackerID: 0
 --- !u!1 &4480734502875862885
 GameObject:
   m_ObjectHideFlags: 0
@@ -380,6 +381,8 @@ MonoBehaviour:
   rb: {fileID: 0}
   haveGravity: 1
   trigGroundList: []
+  myBaGuaTrigger: {fileID: 0}
+  baGuaTrigger: []
 --- !u!1 &5440846222648032759
 GameObject:
   m_ObjectHideFlags: 0
@@ -541,6 +544,10 @@ MonoBehaviour:
   haveTransmit: 0
   transmitTime: 0
   portalsController: {fileID: 0}
+  isSustainedInjury: 0
+  sustainedInjuryTime: 0
+  sustainedInjury_IntervalTime: 0
+  sustainedInjury_damage: 0
   id: 0
   sortingOrder: 0
   canFly: 0
@@ -558,7 +565,8 @@ MonoBehaviour:
   minAttackDis: 0
   needToChange: 0
   attackRatio: 0
-  dropSoul: 5
+  dropSoulMax: 5
+  dropSoulMin: 5
   dropSoulAngle: 90
   aimEffect: {fileID: 0}
   dashEffect: {fileID: 0}

+ 6 - 2
ActionTowerDefense/Assets/Resources/Prefab/Enemy_Sword.prefab

@@ -334,6 +334,10 @@ MonoBehaviour:
   haveTransmit: 0
   transmitTime: 0
   portalsController: {fileID: 0}
+  isSustainedInjury: 0
+  sustainedInjuryTime: 0
+  sustainedInjury_IntervalTime: 0
+  sustainedInjury_damage: 0
   id: 0
   sortingOrder: 1000
   canFly: 0
@@ -351,8 +355,8 @@ MonoBehaviour:
   minAttackDis: 0
   needToChange: 0
   attackRatio: 0
-  dropSoulMax: 3
-  dropSoulMin: 1
+  dropSoulMax: 2
+  dropSoulMin: 2
   dropSoulAngle: 90
   aimEffect: {fileID: 0}
   dashEffect: {fileID: 0}