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map和新怪collider

DESKTOP-27RMV90\A 6 tháng trước cách đây
mục cha
commit
42292d67d0

Những thai đổi đã bị hủy bỏ vì nó quá lớn
+ 0 - 0
ActionTowerDefense/Assets/GameLevelEditor/maps.asset


+ 7 - 7
ActionTowerDefense/Assets/GameLevelEditor/tiles.asset

@@ -113,7 +113,7 @@ MonoBehaviour:
     sprite: {fileID: 21300000, guid: 556787ab2730c6e40915af892352395c, type: 3}
     _aid: -1
     type: 2
-    ch: 9
+    ch: 10
     color: {r: 1, g: 1, b: 1, a: 1}
     radius: {x: 2, y: 0}
     name: "\u867E\u5175"
@@ -177,7 +177,7 @@ MonoBehaviour:
     sprite: {fileID: 21300000, guid: 253419eaf52a86f4cbcc229bf6d4a13d, type: 3}
     _aid: -1
     type: 2
-    ch: 10
+    ch: 9
     color: {r: 0.9622642, g: 0.09531862, b: 0.09531862, a: 1}
     radius: {x: 0, y: 0}
     name: 
@@ -194,17 +194,17 @@ MonoBehaviour:
     _aid: -1
     type: 2
     ch: 11
-    color: {r: 0, g: 0, b: 0, a: 1}
+    color: {r: 0.42706084, g: 1, b: 0, a: 1}
     radius: {x: 0, y: 0}
     name: 
     index: -1
     hasOut: 0
     parameter:
-      HP: 0
-      MinMoveSpeed: 0
-      MaxMoveSpeed: 0
+      HP: 3000
+      MinMoveSpeed: 4
+      MaxMoveSpeed: 6
       Attack_summon: 0
-      Attack_march: 0
+      Attack_march: 20
   autoTiles: []
   nextTileId: 176
   nextAutoTileId: 1

+ 17 - 24
ActionTowerDefense/Assets/Resources/Prefab/Enemy/Enemy_1003.prefab

@@ -101,10 +101,6 @@ MonoBehaviour:
     damage: 0
     attackDir: {x: 0, y: 0, z: 0}
     attackEffect: 
-    force: 0
-    changeHurt: 0
-    repelValue: 0
-    canBlowUp: 0
     floatState:
       time: 0
     blowUp:
@@ -114,7 +110,7 @@ MonoBehaviour:
     shotDown:
       dir: {x: 0, y: 0, z: 0}
       force: 0
-      timel: 0
+      time: 0
     stun:
       time: 0
     armor:
@@ -514,13 +510,14 @@ MonoBehaviour:
   extraFallGravity: -14.4
   canMove: 1
   moveSpeed: 2
+  flyHeight: 0
+  flyUpSpeed: 10
   totalBeRepelValue: 100
   beRepelValue: 0
   weakTime: 0
   totalWeakTime: 10
   newTotalWeakTime: 0
   weakHitRate: 2
-  weakForce: {x: 0, y: 0, z: 0}
   easyToGetHit: 0.2
   isDamageReduction: 0
   reductionDegree: 0
@@ -555,8 +552,6 @@ MonoBehaviour:
   id: 0
   baseSortingOrder: 1000
   isBack: 0
-  flyHeight: 0
-  flyUpSpeed: 10
   jumpSpeed: 10
   maxMoveSpeed: 2
   minMoveSpeed: 1
@@ -580,7 +575,6 @@ MonoBehaviour:
   dropSoulMax: 4
   dropSoulMin: 4
   dropSoulAngle: 90
-  upFirstAfterWeaknessOrNot: 0
 --- !u!54 &5440846222648032765
 Rigidbody:
   m_ObjectHideFlags: 0
@@ -642,10 +636,6 @@ MonoBehaviour:
     damage: 0
     attackDir: {x: 0, y: 0, z: 0}
     attackEffect: 
-    force: 0
-    changeHurt: 0
-    repelValue: 0
-    canBlowUp: 0
     floatState:
       time: 0
     blowUp:
@@ -655,7 +645,7 @@ MonoBehaviour:
     shotDown:
       dir: {x: 0, y: 0, z: 0}
       force: 0
-      timel: 0
+      time: 0
     stun:
       time: 0
     armor:
@@ -665,6 +655,9 @@ MonoBehaviour:
     sustainedInjury:
       damage: 0
   addAttackEffect: {fileID: 0}
+  skill: {fileID: 0}
+  attackEffect: {fileID: 0}
+  effect: {fileID: 0}
   attackTrigger: {fileID: 7729941002223262554}
   isAttackTriggerOn: 0
   bulletPrefab: {fileID: 0}
@@ -682,10 +675,6 @@ MonoBehaviour:
       damage: 40
       attackDir: {x: 0, y: 0, z: 0}
       attackEffect: 
-      force: 0
-      changeHurt: 0
-      repelValue: 0
-      canBlowUp: 0
       floatState:
         time: 0
       blowUp:
@@ -695,7 +684,7 @@ MonoBehaviour:
       shotDown:
         dir: {x: 0, y: 0, z: 0}
         force: 0
-        timel: 0
+        time: 0
       stun:
         time: 0
       armor:
@@ -712,6 +701,8 @@ MonoBehaviour:
     shootPos: []
     shootTrack: 0
     shootAlwaysTrack: 0
+    skillPrefab: {fileID: 0}
+    skill: {fileID: 0}
   curAttackMethod:
     id: 0
     attackName: 
@@ -721,10 +712,6 @@ MonoBehaviour:
       damage: 0
       attackDir: {x: 0, y: 0, z: 0}
       attackEffect: 
-      force: 0
-      changeHurt: 0
-      repelValue: 0
-      canBlowUp: 0
       floatState:
         time: 0
       blowUp:
@@ -734,7 +721,7 @@ MonoBehaviour:
       shotDown:
         dir: {x: 0, y: 0, z: 0}
         force: 0
-        timel: 0
+        time: 0
       stun:
         time: 0
       armor:
@@ -751,6 +738,8 @@ MonoBehaviour:
     shootPos: []
     shootTrack: 0
     shootAlwaysTrack: 0
+    skillPrefab: {fileID: 0}
+    skill: {fileID: 0}
 --- !u!114 &8213328083811761964
 MonoBehaviour:
   m_ObjectHideFlags: 0
@@ -767,6 +756,10 @@ MonoBehaviour:
   strikeStunTime: 0
   decelerationRatioX: 2
   decelerationRatioY: 15
+  resistances:
+    BlowUp: 0
+    ShotDown: 0
+    Stun: 0
 --- !u!1 &6139679835290116115
 GameObject:
   m_ObjectHideFlags: 0

+ 2 - 19
ActionTowerDefense/Assets/Resources/Prefab/Enemy/Enemy_1005.prefab

@@ -99,10 +99,6 @@ MonoBehaviour:
     damage: 0
     attackDir: {x: 0, y: 0, z: 0}
     attackEffect: 
-    force: 0
-    changeHurt: 0
-    repelValue: 0
-    canBlowUp: 0
     floatState:
       time: 0
     blowUp:
@@ -695,8 +691,8 @@ BoxCollider:
   m_IsTrigger: 1
   m_Enabled: 1
   serializedVersion: 2
-  m_Size: {x: 21.851501, y: 13.27146, z: 20}
-  m_Center: {x: 0, y: -1.6357298, z: 0}
+  m_Size: {x: 10.884375, y: 13.27146, z: 20}
+  m_Center: {x: -5.4835634, y: -1.6357298, z: 0}
 --- !u!1 &5388987656270167698
 GameObject:
   m_ObjectHideFlags: 0
@@ -1134,7 +1130,6 @@ MonoBehaviour:
   totalWeakTime: 10
   newTotalWeakTime: 0
   weakHitRate: 2
-  weakForce: {x: 0, y: 0, z: 0}
   easyToGetHit: 0.2
   isDamageReduction: 0
   reductionDegree: 0
@@ -1253,10 +1248,6 @@ MonoBehaviour:
     damage: 0
     attackDir: {x: 0, y: 0, z: 0}
     attackEffect: 
-    force: 0
-    changeHurt: 0
-    repelValue: 0
-    canBlowUp: 0
     floatState:
       time: 0
     blowUp:
@@ -1297,10 +1288,6 @@ MonoBehaviour:
       damage: 60
       attackDir: {x: -1, y: 0, z: 0}
       attackEffect: 
-      force: 0
-      changeHurt: 0
-      repelValue: 0
-      canBlowUp: 0
       floatState:
         time: 0
       blowUp:
@@ -1341,10 +1328,6 @@ MonoBehaviour:
       damage: 0
       attackDir: {x: 0, y: 0, z: 0}
       attackEffect: 
-      force: 0
-      changeHurt: 0
-      repelValue: 0
-      canBlowUp: 0
       floatState:
         time: 0
       blowUp:

+ 35 - 29
ActionTowerDefense/Assets/Resources/Prefab/Enemy/Enemy_1007.prefab

@@ -75,8 +75,8 @@ BoxCollider:
   m_IsTrigger: 1
   m_Enabled: 1
   serializedVersion: 2
-  m_Size: {x: 2.8041406, y: 1.6068753, z: 2}
-  m_Center: {x: -1.4829297, y: 0.81343764, z: 0}
+  m_Size: {x: 2.9687505, y: 9.994736, z: 2}
+  m_Center: {x: -1.4662361, y: 5.015275, z: 0}
 --- !u!114 &8924180071245218248
 MonoBehaviour:
   m_ObjectHideFlags: 0
@@ -90,7 +90,7 @@ MonoBehaviour:
   m_Name: 
   m_EditorClassIdentifier: 
   isShoot: 0
-  type: 0
+  type: 1
   owner: {fileID: 0}
   isSingleAttack: 1
   cantSingleAttack: 0
@@ -99,10 +99,6 @@ MonoBehaviour:
     damage: 0
     attackDir: {x: 0, y: 0, z: 0}
     attackEffect: 
-    force: 0
-    changeHurt: 0
-    repelValue: 0
-    canBlowUp: 0
     floatState:
       time: 0
     blowUp:
@@ -695,8 +691,8 @@ BoxCollider:
   m_IsTrigger: 1
   m_Enabled: 1
   serializedVersion: 2
-  m_Size: {x: 21.851501, y: 1.6455603, z: 20}
-  m_Center: {x: 0, y: 0.921968, z: 0}
+  m_Size: {x: 4.027113, y: 9.912502, z: 20}
+  m_Center: {x: -1.0120968, y: 5.03067, z: 0}
 --- !u!1 &5388987656270167698
 GameObject:
   m_ObjectHideFlags: 0
@@ -741,8 +737,8 @@ BoxCollider:
   m_IsTrigger: 1
   m_Enabled: 1
   serializedVersion: 2
-  m_Size: {x: 1.3769803, y: 1.7231023, z: 20}
-  m_Center: {x: 0.09656358, y: 0.027589917, z: 0}
+  m_Size: {x: 1.3769803, y: 10.007013, z: 20}
+  m_Center: {x: 0.09656358, y: 4.169545, z: 0}
 --- !u!114 &316813748882225178
 MonoBehaviour:
   m_ObjectHideFlags: 0
@@ -931,7 +927,7 @@ MonoBehaviour:
   m_BlockingObjects: 0
   m_BlockingMask:
     serializedVersion: 2
-    m_Bits: 4294967295
+    m_Bits: 6291455
 --- !u!1 &8534270758388991037
 GameObject:
   m_ObjectHideFlags: 0
@@ -1038,6 +1034,7 @@ GameObject:
   - component: {fileID: 1986582536140952583}
   - component: {fileID: 8639832132491289349}
   - component: {fileID: 3979041853861796194}
+  - component: {fileID: 5610645399107145286}
   m_Layer: 8
   m_Name: Enemy_1007
   m_TagString: Enemy
@@ -1133,7 +1130,6 @@ MonoBehaviour:
   totalWeakTime: 10
   newTotalWeakTime: 0
   weakHitRate: 2
-  weakForce: {x: 0, y: 0, z: 0}
   easyToGetHit: 0.2
   isDamageReduction: 0
   reductionDegree: 0
@@ -1183,10 +1179,10 @@ MonoBehaviour:
   comaDamage: 0
   type: -1
   searchState: 0
-  attackDistance: 10
-  maxAttackDis: 15
-  minAttackDis: 9
-  needToChange: 1
+  attackDistance: 3
+  maxAttackDis: 0
+  minAttackDis: 0
+  needToChange: 0
   attackRatio: 0
   dropSoulMax: 1
   dropSoulMin: 1
@@ -1252,10 +1248,6 @@ MonoBehaviour:
     damage: 0
     attackDir: {x: 0, y: 0, z: 0}
     attackEffect: 
-    force: 0
-    changeHurt: 0
-    repelValue: 0
-    canBlowUp: 0
     floatState:
       time: 0
     blowUp:
@@ -1276,6 +1268,8 @@ MonoBehaviour:
       damage: 0
   addAttackEffect: {fileID: 0}
   skill: {fileID: 0}
+  attackEffect: {fileID: 0}
+  effect: {fileID: 0}
   attackTrigger: {fileID: 8924180071245218248}
   isAttackTriggerOn: 0
   bulletPrefab: {fileID: 7473170563405908938, guid: 0460e8750cef0df4292f6d2bb56a4843, type: 3}
@@ -1296,10 +1290,6 @@ MonoBehaviour:
       damage: 60
       attackDir: {x: 0, y: 0, z: 0}
       attackEffect: 
-      force: 0
-      changeHurt: 0
-      repelValue: 0
-      canBlowUp: 0
       floatState:
         time: 0
       blowUp:
@@ -1340,10 +1330,6 @@ MonoBehaviour:
       damage: 0
       attackDir: {x: 0, y: 0, z: 0}
       attackEffect: 
-      force: 0
-      changeHurt: 0
-      repelValue: 0
-      canBlowUp: 0
       floatState:
         time: 0
       blowUp:
@@ -1372,3 +1358,23 @@ MonoBehaviour:
     shootAlwaysTrack: 0
     skillPrefab: {fileID: 0}
     skill: {fileID: 0}
+--- !u!114 &5610645399107145286
+MonoBehaviour:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 8639832132491289359}
+  m_Enabled: 1
+  m_EditorHideFlags: 0
+  m_Script: {fileID: 11500000, guid: 1d04dd6e35d71724689001e450625c39, type: 3}
+  m_Name: 
+  m_EditorClassIdentifier: 
+  curSpecialStates: ffffffff
+  strikeStunTime: 0
+  decelerationRatioX: 2
+  decelerationRatioY: 15
+  resistances:
+    BlowUp: 0
+    ShotDown: 0
+    Stun: 0

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