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if (GUILayout.Button(GC_rename, EditorStyles.miniButtonRight)) GameMapTextEd.ShowEd("Rename map", "Enter a unique name", asset.maps[mapIdx].ident, OnRenameMap);
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if (GUILayout.Button(GC_rename, EditorStyles.miniButtonRight)) GameMapTextEd.ShowEd("Rename map", "Enter a unique name", asset.maps[mapIdx].ident, OnRenameMap);
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