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@@ -590,23 +590,23 @@ public class Enemy : MoveCharacter
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case CharacterState.Idle:
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if (!isConAttack || attackController.attackInterval > 0)
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{
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- ani.Play("idle", 0, 0);
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+ ani.Play(AnimatorHash.ANIMATOR_idle, 0, 0);
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}
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rb.velocity = Vector3.zero;
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break;
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case CharacterState.Run:
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- ani.Play("walk", 0, 0);
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+ ani.Play(AnimatorHash.ANIMATOR_walk, 0, 0);
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break;
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case CharacterState.Rush:
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- ani.Play("rush", 0, 0);
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+ ani.Play(AnimatorHash.ANIMATOR_rush, 0, 0);
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break;
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case CharacterState.Fall:
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- ani.Play("fall", 0, 0);
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+ ani.Play(AnimatorHash.ANIMATOR_fall, 0, 0);
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break;
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case CharacterState.Attack:
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break;
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case CharacterState.Die:
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- ani.Play("die", 0, 0);
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+ ani.Play(AnimatorHash.ANIMATOR_die, 0, 0);
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isDie = true;
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dieKeepTime = totalDieKeepTime;
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DropSouls();
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@@ -654,7 +654,7 @@ public class Enemy : MoveCharacter
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public void Jump()
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{
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SetUpSpeed(jumpSpeed);
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- ani.Play("jump", 0, 0);
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+ ani.Play(AnimatorHash.ANIMATOR_jump, 0, 0);
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}
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public void SetUpSpeed(float speed)
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