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@@ -8,6 +8,9 @@ public class BeHitTrigger : MonoBehaviour
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{
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{
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public Character owner;
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public Character owner;
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public int attackerID; //攻击方
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public int attackerID; //攻击方
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+ public int frame;
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+ public int hitStunTime;
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+
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[Header("当前X值(攻击值-抗击打值)")]
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[Header("当前X值(攻击值-抗击打值)")]
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[DisplayOnly]
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[DisplayOnly]
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