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击落位置根据bodycollider判断

WGL 3 months ago
parent
commit
443e9d05f3
1 changed files with 0 additions and 5 deletions
  1. 0 5
      ActionTowerDefense/Assets/Scripts/Characters/AttributeStatus.cs

+ 0 - 5
ActionTowerDefense/Assets/Scripts/Characters/AttributeStatus.cs

@@ -282,13 +282,8 @@ public class AttributeStatus : MonoBehaviour
                             {
                                 character.transform.position = new Vector3(transform.position.x, character.platformPosY, transform.position.z);
                             }
-                            else
-                            {
-                                character.transform.position = new Vector3(transform.position.x, 0, transform.position.z);
-                            }
                             character.ani.Play("weak", 0, 0);
                             character.bodyCollider.layer = character.gameObject.layer;
-                            rb.useGravity = false;
                             rb.velocity = Vector3.zero;
                             character.transform.rotation = Quaternion.Euler(transform.rotation.eulerAngles.x, transform.rotation.eulerAngles.y, character.platformRotZ);
                             hitState = 1;