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@@ -282,13 +282,8 @@ public class AttributeStatus : MonoBehaviour
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{
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character.transform.position = new Vector3(transform.position.x, character.platformPosY, transform.position.z);
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}
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- else
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- {
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- character.transform.position = new Vector3(transform.position.x, 0, transform.position.z);
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- }
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character.ani.Play("weak", 0, 0);
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character.bodyCollider.layer = character.gameObject.layer;
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- rb.useGravity = false;
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rb.velocity = Vector3.zero;
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character.transform.rotation = Quaternion.Euler(transform.rotation.eulerAngles.x, transform.rotation.eulerAngles.y, character.platformRotZ);
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hitState = 1;
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