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@@ -395,6 +395,7 @@ MonoBehaviour:
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blowUp:
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blowUp:
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directionType: 0
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directionType: 0
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dir: {x: 0, y: 0, z: 0}
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dir: {x: 0, y: 0, z: 0}
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+ dirRandom: {x: 0, y: 0, z: 0}
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force: 0
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force: 0
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time: 0
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time: 0
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haveLandingDamage: 0
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haveLandingDamage: 0
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@@ -403,6 +404,7 @@ MonoBehaviour:
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shotDown:
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shotDown:
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directionType: 0
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directionType: 0
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dir: {x: 0, y: 0, z: 0}
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dir: {x: 0, y: 0, z: 0}
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+ dirRandom: {x: 0, y: 0, z: 0}
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force: 0
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force: 0
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time: 0
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time: 0
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haveLandingDamage: 0
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haveLandingDamage: 0
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@@ -416,6 +418,9 @@ MonoBehaviour:
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vulnerable:
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vulnerable:
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rate: 0
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rate: 0
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time: 0
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time: 0
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+ stackingWounds:
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+ damage: 0
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+ time: 0
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changeDamage:
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changeDamage:
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rate: 0
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rate: 0
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sustainedInjury:
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sustainedInjury:
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@@ -451,6 +456,7 @@ MonoBehaviour:
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blowUp:
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blowUp:
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directionType: 0
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directionType: 0
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dir: {x: 0.5, y: 1, z: 0}
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dir: {x: 0.5, y: 1, z: 0}
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+ dirRandom: {x: 0, y: 0, z: 0}
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force: 200
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force: 200
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time: 3
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time: 3
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haveLandingDamage: 0
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haveLandingDamage: 0
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@@ -459,6 +465,7 @@ MonoBehaviour:
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shotDown:
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shotDown:
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directionType: 0
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directionType: 0
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dir: {x: -1, y: -4, z: 0}
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dir: {x: -1, y: -4, z: 0}
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+ dirRandom: {x: 0.5, y: 0.5, z: 0}
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force: 200
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force: 200
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time: 5
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time: 5
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haveLandingDamage: 1
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haveLandingDamage: 1
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@@ -472,6 +479,9 @@ MonoBehaviour:
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vulnerable:
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vulnerable:
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rate: 0
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rate: 0
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time: 0
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time: 0
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+ stackingWounds:
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+ damage: 0
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+ time: 0
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changeDamage:
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changeDamage:
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rate: 0
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rate: 0
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sustainedInjury:
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sustainedInjury:
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@@ -511,6 +521,7 @@ MonoBehaviour:
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blowUp:
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blowUp:
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directionType: 0
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directionType: 0
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dir: {x: 0, y: 0, z: 0}
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dir: {x: 0, y: 0, z: 0}
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+ dirRandom: {x: 0, y: 0, z: 0}
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force: 0
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force: 0
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time: 0
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time: 0
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haveLandingDamage: 0
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haveLandingDamage: 0
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@@ -519,6 +530,7 @@ MonoBehaviour:
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shotDown:
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shotDown:
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directionType: 0
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directionType: 0
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dir: {x: 0, y: 0, z: 0}
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dir: {x: 0, y: 0, z: 0}
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+ dirRandom: {x: 0, y: 0, z: 0}
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force: 0
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force: 0
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time: 0
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time: 0
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haveLandingDamage: 0
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haveLandingDamage: 0
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@@ -532,6 +544,9 @@ MonoBehaviour:
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vulnerable:
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vulnerable:
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rate: 0
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rate: 0
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time: 0
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time: 0
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+ stackingWounds:
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+ damage: 0
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+ time: 0
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changeDamage:
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changeDamage:
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rate: 0
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rate: 0
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sustainedInjury:
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sustainedInjury:
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@@ -572,6 +587,7 @@ MonoBehaviour:
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blowUp:
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blowUp:
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directionType: 0
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directionType: 0
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dir: {x: 0, y: 0, z: 0}
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dir: {x: 0, y: 0, z: 0}
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+ dirRandom: {x: 0, y: 0, z: 0}
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force: 0
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force: 0
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time: 0
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time: 0
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haveLandingDamage: 0
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haveLandingDamage: 0
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@@ -580,6 +596,7 @@ MonoBehaviour:
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shotDown:
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shotDown:
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directionType: 0
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directionType: 0
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dir: {x: 0, y: 0, z: 0}
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dir: {x: 0, y: 0, z: 0}
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+ dirRandom: {x: 0, y: 0, z: 0}
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force: 0
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force: 0
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time: 0
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time: 0
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haveLandingDamage: 0
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haveLandingDamage: 0
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@@ -593,6 +610,9 @@ MonoBehaviour:
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vulnerable:
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vulnerable:
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rate: 0
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rate: 0
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time: 0
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time: 0
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+ stackingWounds:
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+ damage: 0
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+ time: 0
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changeDamage:
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changeDamage:
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rate: 0
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rate: 0
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sustainedInjury:
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sustainedInjury:
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@@ -771,6 +791,7 @@ MonoBehaviour:
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blowUp:
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blowUp:
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directionType: 0
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directionType: 0
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dir: {x: 0, y: 0, z: 0}
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dir: {x: 0, y: 0, z: 0}
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+ dirRandom: {x: 0, y: 0, z: 0}
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force: 0
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force: 0
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time: 0
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time: 0
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haveLandingDamage: 0
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haveLandingDamage: 0
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@@ -779,6 +800,7 @@ MonoBehaviour:
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shotDown:
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shotDown:
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directionType: 0
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directionType: 0
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dir: {x: 0, y: 0, z: 0}
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dir: {x: 0, y: 0, z: 0}
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+ dirRandom: {x: 0, y: 0, z: 0}
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force: 0
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force: 0
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time: 0
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time: 0
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haveLandingDamage: 0
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haveLandingDamage: 0
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@@ -792,6 +814,9 @@ MonoBehaviour:
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vulnerable:
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vulnerable:
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rate: 0
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rate: 0
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time: 0
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time: 0
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+ stackingWounds:
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+ damage: 0
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+ time: 0
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changeDamage:
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changeDamage:
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rate: 0
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rate: 0
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sustainedInjury:
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sustainedInjury:
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@@ -1084,6 +1109,7 @@ MonoBehaviour:
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blowUp:
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blowUp:
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directionType: 0
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directionType: 0
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dir: {x: 0, y: 0, z: 0}
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dir: {x: 0, y: 0, z: 0}
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+ dirRandom: {x: 0, y: 0, z: 0}
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force: 0
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force: 0
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time: 0
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time: 0
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haveLandingDamage: 0
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haveLandingDamage: 0
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@@ -1092,6 +1118,7 @@ MonoBehaviour:
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shotDown:
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shotDown:
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directionType: 0
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directionType: 0
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dir: {x: 0, y: 0, z: 0}
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dir: {x: 0, y: 0, z: 0}
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+ dirRandom: {x: 0, y: 0, z: 0}
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force: 0
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force: 0
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time: 0
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time: 0
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haveLandingDamage: 0
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haveLandingDamage: 0
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@@ -1105,6 +1132,9 @@ MonoBehaviour:
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vulnerable:
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vulnerable:
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rate: 0
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rate: 0
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time: 0
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time: 0
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+ stackingWounds:
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+ damage: 0
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+ time: 0
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changeDamage:
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changeDamage:
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rate: 0
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rate: 0
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sustainedInjury:
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sustainedInjury:
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@@ -1506,6 +1536,7 @@ MonoBehaviour:
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blowUp:
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blowUp:
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directionType: 0
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directionType: 0
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dir: {x: 0, y: 0, z: 0}
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dir: {x: 0, y: 0, z: 0}
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+ dirRandom: {x: 0, y: 0, z: 0}
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force: 0
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force: 0
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time: 0
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time: 0
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haveLandingDamage: 0
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haveLandingDamage: 0
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@@ -1514,6 +1545,7 @@ MonoBehaviour:
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shotDown:
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shotDown:
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directionType: 0
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directionType: 0
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dir: {x: 0, y: 0, z: 0}
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dir: {x: 0, y: 0, z: 0}
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+ dirRandom: {x: 0, y: 0, z: 0}
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force: 0
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force: 0
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time: 0
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time: 0
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haveLandingDamage: 0
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haveLandingDamage: 0
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@@ -1527,6 +1559,9 @@ MonoBehaviour:
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vulnerable:
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vulnerable:
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rate: 0
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rate: 0
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time: 0
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time: 0
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+ stackingWounds:
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+ damage: 0
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+ time: 0
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changeDamage:
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changeDamage:
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rate: 0
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rate: 0
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sustainedInjury:
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sustainedInjury:
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@@ -1563,6 +1598,7 @@ MonoBehaviour:
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blowUp:
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blowUp:
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directionType: 0
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directionType: 0
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dir: {x: 0, y: 0, z: 0}
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dir: {x: 0, y: 0, z: 0}
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+ dirRandom: {x: 0, y: 0, z: 0}
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force: 0
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force: 0
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time: 0
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time: 0
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haveLandingDamage: 0
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haveLandingDamage: 0
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@@ -1571,6 +1607,7 @@ MonoBehaviour:
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shotDown:
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shotDown:
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directionType: 0
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directionType: 0
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dir: {x: 0, y: 0, z: 0}
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dir: {x: 0, y: 0, z: 0}
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+ dirRandom: {x: 0, y: 0, z: 0}
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force: 0
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force: 0
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time: 0
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time: 0
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haveLandingDamage: 0
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haveLandingDamage: 0
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@@ -1584,6 +1621,9 @@ MonoBehaviour:
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vulnerable:
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vulnerable:
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rate: 0
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rate: 0
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time: 0
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time: 0
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+ stackingWounds:
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+ damage: 0
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+ time: 0
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changeDamage:
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changeDamage:
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rate: 0
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rate: 0
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sustainedInjury:
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sustainedInjury:
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@@ -1595,8 +1635,15 @@ MonoBehaviour:
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isFly: 0
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isFly: 0
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decelerationRatioX: 2
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decelerationRatioX: 2
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decelerationRatioY: 15
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decelerationRatioY: 15
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+ startFlyAngle: 15
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+ flyingRotateSpeedRange: {x: 15, y: 45}
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+ compressionDegree: 0.8
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+ compressionSpeed: {x: 0.2, y: 0.4}
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+ jumpVel: 5
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haveVulnerable: 0
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haveVulnerable: 0
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vulnerableTime: 0
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vulnerableTime: 0
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+ stackingWoudsTime: 0
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+ stackingWordsNum: 0
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resistances:
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resistances:
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controlOrder: 0
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controlOrder: 0
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Float: 0
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Float: 0
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