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@@ -66,6 +66,10 @@ public class Bullet : MonoBehaviour
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if (Vector3.Distance(dis1,dis2) < 0.1)
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{
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trackTarget.BeHit(damage, Vector3.zero, false, 0);
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+ if (trackTarget.debugAttackFrom)
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+ {
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+ trackTarget.DebugAttackFrom(owner.name, damage);
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+ }
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gameObject.SetActive(false);
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}
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}
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@@ -187,11 +191,19 @@ public class Bullet : MonoBehaviour
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{
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case BulletType.Single:
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hitTrigger.BeHit(damage, force * (-transform.right), changeHurt, repelValue);
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+ if (hitTrigger.owner.debugAttackFrom)
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+ {
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+ hitTrigger.owner.DebugAttackFrom(owner.name, damage);
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+ }
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isGetTarget = true;
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gameObject.SetActive(false);
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break;
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case BulletType.Penetrate:
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hitTrigger.BeHit(damage, force * (-transform.right), changeHurt, repelValue);
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+ if (hitTrigger.owner.debugAttackFrom)
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+ {
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+ hitTrigger.owner.DebugAttackFrom(owner.name, damage);
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+ }
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break;
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case BulletType.Bomb:
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break;
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