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@@ -79,6 +79,10 @@ public class SpiritSystem : MonoBehaviour
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static public GameObject curCheckSpirit1;
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static public GameObject curCheckSpirit1;
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static public GameObject curCheckSpirit2;
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static public GameObject curCheckSpirit2;
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+ //Íæ¼ÒµÄspirits×é¼þ
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+ private Spirits s1;
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+ private Spirits s2;
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+
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private void Start()
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private void Start()
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{
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{
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p1.position = p1Orig.position;
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p1.position = p1Orig.position;
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@@ -115,8 +119,11 @@ public class SpiritSystem : MonoBehaviour
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{
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{
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case 0:
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case 0:
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curCheckSpirit1.transform.parent.gameObject.SetActive(false);
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curCheckSpirit1.transform.parent.gameObject.SetActive(false);
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- Spirits s = PlayersInput.instance[0].GetComponent<Spirits>();
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- s.ownSpirits[s.hasSpirits] = s.TranSpirit(spirit);
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+ if (s1 == null)
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+ {
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+ s1= PlayersInput.instance[0].GetComponent<Spirits>();
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+ }
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+ s1.ownSpirits[s1.hasSpirits] = s1.TranSpirit(spirit);
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Sprite newHead = NoneHead;
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Sprite newHead = NoneHead;
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switch (spirit)
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switch (spirit)
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{
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{
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@@ -135,17 +142,20 @@ public class SpiritSystem : MonoBehaviour
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default:
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default:
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break;
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break;
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}
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}
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- player1cards[s.hasSpirits].sprite = newHead;
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- s.hasSpirits++;
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- if (s.hasSpirits == 1)
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+ player1cards[s1.hasSpirits].sprite = newHead;
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+ s1.hasSpirits++;
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+ if (s1.hasSpirits == 1)
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{
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{
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- s.currentSpirit = s.TranSpirit(spirit);
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+ s1.currentSpirit = s1.TranSpirit(spirit);
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}
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}
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break;
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break;
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case 1:
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case 1:
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curCheckSpirit2.transform.parent.gameObject.SetActive(false);
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curCheckSpirit2.transform.parent.gameObject.SetActive(false);
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- Spirits ss = PlayersInput.instance[0].GetComponent<Spirits>();
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- ss.ownSpirits[ss.hasSpirits] = ss.TranSpirit(spirit);
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+ if (s2 == null)
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+ {
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+ s2 = PlayersInput.instance[1].GetComponent<Spirits>();
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+ }
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+ s2.ownSpirits[s2.hasSpirits] = s2.TranSpirit(spirit);
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Sprite newHead2 = NoneHead;
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Sprite newHead2 = NoneHead;
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switch (spirit)
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switch (spirit)
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{
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{
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@@ -164,12 +174,40 @@ public class SpiritSystem : MonoBehaviour
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default:
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default:
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break;
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break;
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}
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}
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- player1cards[ss.hasSpirits].sprite = newHead2;
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- ss.hasSpirits++;
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- if (ss.hasSpirits == 1)
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+ player1cards[s2.hasSpirits].sprite = newHead2;
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+ s2.hasSpirits++;
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+ if (s2.hasSpirits == 1)
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+ {
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+ s2.currentSpirit = s2.TranSpirit(spirit);
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+ }
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+ break;
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+ default:
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+ break;
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+ }
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+ }
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+
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+ private void EndTranChangeUI(int id)
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+ {
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+ switch (id)
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+ {
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+ case 0:
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+ s1.hasSpirits--;
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+ for(int i = curCard1; i < s1.hasSpirits; i++)
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+ {
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+ player1cards[i].sprite = player1cards[i + 1].sprite;
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+ s1.ownSpirits[i] = s1.ownSpirits[i + 1];
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+ }
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+ player1cards[s1.hasSpirits].sprite = NoneHead;
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+ s1.currentSpirit = s1.ownSpirits[0];
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+ choose1.transform.position = player1cards[0].transform.position;
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+ curCard1 = 0;
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+ break;
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+ case 1:
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+ for (int i = 0; i < s2.hasSpirits; i++)
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{
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{
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- ss.currentSpirit = ss.TranSpirit(spirit);
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+ player2cards[i].sprite = player2cards[i + 1].sprite;
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}
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}
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+ player2cards[s2.hasSpirits].sprite = NoneHead;
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break;
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break;
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default:
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default:
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break;
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break;
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@@ -235,10 +273,12 @@ public class SpiritSystem : MonoBehaviour
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case 0:
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case 0:
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P1icon.transform.localPosition = p1WordOrig.localPosition;
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P1icon.transform.localPosition = p1WordOrig.localPosition;
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choose1.GetComponent<Image>().sprite = isChoosing;
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choose1.GetComponent<Image>().sprite = isChoosing;
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+ EndTranChangeUI(0);
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break;
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break;
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case 1:
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case 1:
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P2icon.transform.localPosition = p2WordOrig.localPosition;
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P2icon.transform.localPosition = p2WordOrig.localPosition;
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choose2.GetComponent<Image>().sprite = isChoosing;
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choose2.GetComponent<Image>().sprite = isChoosing;
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+ EndTranChangeUI(1);
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break;
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break;
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default:
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default:
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break;
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break;
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