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@@ -740,7 +740,7 @@ public class Enemy : MoveCharacter
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break;
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case CharacterState.FinishRush:
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time = 0;
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- canNotChangeHurt = false;
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+
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searchState = SearchState.NoTarget;
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noOnSearchState = false;
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ani.Play("idle", 0, 0);
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@@ -888,7 +888,7 @@ public class Enemy : MoveCharacter
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ani.Play("idle", 0, 0);
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aniCollider.Play("Idle", 0, 0);
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}
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-
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+ canNotChangeHurt = false;
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break;
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default:
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break;
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