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修复游龙结束后的飞剑不会执行先上升再攻击的逻辑

1243896040 8 小时之前
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4953df5528
共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 1 1
      ActionTowerDefense/Assets/Scripts/Conduct/DragonController.cs

+ 1 - 1
ActionTowerDefense/Assets/Scripts/Conduct/DragonController.cs

@@ -67,7 +67,7 @@ public class DragonController : MonoBehaviour
             demonic.beHitTrigger.gameObject.SetActive(true);
             demonic.beSearchTrigger.gameObject.SetActive(true);
             demonic.dragonTrigger.gameObject.SetActive(false);
-            demonic.flyHeight = demonic.transform.position.y;
+            demonic.flyHeight = Random.Range(demonic.minFlyHeight, demonic.maxFlyHeight);
             demonic.attackController.curAttackMethod = demonic.attackController.attackMethod_march[0];
             if (!player.demonicDic.ContainsKey(demonicId))
             {