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@@ -53,6 +53,9 @@ public class PlayerController : MoveCharacter
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public float rushCostMp = 5;
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public float sprintCostMp = 5;
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+ //尸体资源
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+ public int corpses = 0;
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+
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public float rushInvincibleTime = 0.2f;
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[HideInInspector]
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public float canJumpTime; //离开平台后仍然可以跳跃的时间,用于提升手感
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