WGL il y a 2 mois
Parent
commit
4b041eae43

+ 0 - 9
ActionTowerDefense/Assets/Scripts/Characters/AttackTrigger.cs

@@ -78,21 +78,12 @@ public class AttackTrigger : MonoBehaviour
         if (isShoot)
         {
             CharacterColliders cc = GetComponentInParent<CharacterColliders>();
-            if (owner.CompareTag("Demonic"))
-            {
-                Debug.Log(111);
-            }
             switch (attackInfo.attackMethod_Type)
             {
                 case AttackMethod_Type.Attack_Summon:
                     cc.Attack_summonShootEvent(0);
                     break;
                 case AttackMethod_Type.Attack_March:
-                    if (owner.CompareTag("Demonic"))
-                    {
-                        Debug.Log(2222);
-                    }
-                    
                     cc.Attack_marchShootEvent(0);
                     break;
             }