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@@ -13,7 +13,8 @@ public class AngryBulletSelf : MonoBehaviour
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{
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Enemy en = other.GetComponentInParent<Enemy>();
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ab.ens[ab.curTimes] = en;
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- en.BeHit(ab.damage, Vector3.zero, false, 0);
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+ int damage = ab.damage + (int)(ab.realDamage * en.totalHp);
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+ en.BeHit(damage, Vector3.zero, false, 0);
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ab.curTimes++;
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if (ab.curTimes == ab.maxTimes)
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{
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