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@@ -103,7 +103,7 @@ public class WavePowerSkill : MonoBehaviour
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{
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{
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singleTarget.comaTime = continueTime;
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singleTarget.comaTime = continueTime;
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singleTarget.ChangeState(CharacterState.Coma);
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singleTarget.ChangeState(CharacterState.Coma);
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- singleTarget.transform.position -= new Vector3(fx * longSpeed * Time.deltaTime, 0, 0);
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+ singleTarget.transform.position -= new Vector3(longFX * longSpeed * Time.deltaTime, 0, 0);
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curHitTime += Time.deltaTime;
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curHitTime += Time.deltaTime;
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if (curHitTime >= hitIntervalTime)
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if (curHitTime >= hitIntervalTime)
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{
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{
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