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这次是真的漂浮会下落了

SZAND\msx_2 преди 1 година
родител
ревизия
4d9b9fed2b

+ 1 - 0
ActionTowerDefense/Assets/Resources/Prefab/Player.prefab

@@ -822,6 +822,7 @@ MonoBehaviour:
   rope: {fileID: 0}
   hasHpUp: 0
   beLarger: 0
+  canMove: 1
   foot: {fileID: 3571941039716665623}
   extraRiseGravity: -28.8
   extraFallGravity: -14.4

+ 2 - 2
ActionTowerDefense/Assets/Scripts/MoveCharacter.cs

@@ -135,8 +135,8 @@ public class MoveCharacter : Character
             transform.position = new Vector3(origPos.x + backSpeed * (curTime - pastTime), height, origPos.z);
             if (curTime >= floatTime)
             {
-                transform.rotation = Quaternion.Lerp(transform.rotation, Quaternion.Euler(0, 0, 0), 0.02f);
-                if (transform.localEulerAngles.z >= -5f && transform.localEulerAngles.z <= 5f)
+                transform.rotation = Quaternion.Slerp(transform.rotation, Quaternion.Euler(0, 0, 0), 20f * Time.deltaTime);
+                if (transform.localEulerAngles.z >= -15f && transform.localEulerAngles.z <= 15f)
                 {
                     transform.localEulerAngles = new Vector3(0, 0, 0);
                     floatState = 3;

+ 2 - 0
ActionTowerDefense/Assets/Scripts/Spirits/Spirits_Cook.cs

@@ -127,10 +127,12 @@ public class Spirits_Cook : MonoBehaviour
                 if (isEnemy)
                 {
                     ene.canMove = true;
+                    ene.isNonAttack = false;
                 }
                 else
                 {
                     dem.canMove = true;
+                    dem.isNonAttack = false;
                 }
                 break;
             case cookState.sell: