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@@ -39,7 +39,7 @@ public class AttackTrigger : MonoBehaviour
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trigedObjs.Add(hitTrigger);
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if (Util.CheckCanHit(owner.tag, hitTrigger.owner.tag) && !hitTrigger.owner.isDie)
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{
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- if (Random.Range(0, 1) < hitRate)
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+ if (Random.Range(0f, 1f) < hitRate)
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{
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hitTrigger.BeHit(damage, force, changeHurt, repelValue);
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if (spiritsAttackEffect != null)
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